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General Tabletop Discussion
*Dungeons & Dragons
Fireball/Lightning Bolt vs Chromatic Orb?
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<blockquote data-quote="Kinematics" data-source="post: 9664898" data-attributes="member: 6932123"><p>Here's a table examining the impact of Empowered Spell on Chromatic Orb, after accounting for the Sage Advice answer that said that you basically get a single pool of dice rerolls for the entire spell, and can't double dip just because you get additional attack/damage rolls.</p><p></p><table style='width: 100%'><tr><th>Level Cast</th><th>Dice</th><th>Max Bounces</th><th>Bounce %</th><th>Adept %</th><th>Emp Dice</th><th>Emp Bounce %</th><th>Emp Adept %</th></tr><tr><td>1</td><td>3</td><td>1</td><td>34.38%</td><td>41.41%</td><td>2</td><td>56.04%</td><td>62.15%</td></tr><tr><td>2</td><td>4</td><td>2</td><td>58.98%</td><td>67.77%</td><td>2</td><td>79.81%</td><td>84.70%</td></tr><tr><td>3</td><td>5</td><td>3</td><td>79.49%</td><td>86.82%</td><td>2</td><td>92.99%</td><td>95.65%</td></tr><tr><td>4</td><td>6</td><td>4</td><td>92.31%</td><td>96.43%</td><td>1</td><td>97.12%</td><td>98.66%</td></tr><tr><td>5</td><td>7</td><td>5</td><td>98.08%</td><td>99.52%</td><td>1</td><td>99.52%</td><td>99.88%</td></tr><tr><td>6</td><td>8</td><td>6</td><td>99.76%</td><td>100.00%</td><td>1</td><td>99.97%</td><td>100.00%</td></tr></table><p></p><p></p><p>The Bounce % and Adept (Bounce) % are the odds of getting a bounce based on the initial damage roll, without and with the Elemental Adept feat. The Emp Dice column are the number of dice rerolled per target, if there was no natural bounce. Emp Bounce and Emp Adept are the odds of a bounce after factoring in rerolls.</p><p></p><p>The choice of the number of dice rerolled with Empowered Spell was based on:</p><ol> <li data-xf-list-type="ol">How many dice you can reroll total, based on expected Charisma at various spell levels.</li> <li data-xf-list-type="ol">How many bounces are possible for the entire spell. You only get one pool of reroll dice for the entire spell, so spread them out judiciously.</li> <li data-xf-list-type="ol">How likely you are to need to reroll on a given target. With more damage dice, the need to reroll goes down dramatically.</li> <li data-xf-list-type="ol">How effective a given number of dice rerolls is for any given damage pool.</li> </ol><p></p><p>For example, for the level 1 version with 3 damage dice, rerolling 2 dice is just as effective as rerolling all 3, so there's no need to use all 3 rerolls at first. Plus, if you're allowed to reroll the third die after finding out the results of the first two, that's even better than rolling all three at once.</p><p></p><p>Overall, 2 dice used for rerolls was the simplest/best option for lower spell levels, while 1 die per bounce was sufficient for higher spell levels.</p><p></p><p>For spell levels 1-3, Empowered Spell is decently beneficial, giving you around a 15% boost to damage just from better bounces. At spell levels 4 and above, Empowered Spell is much less useful for bounces.</p><p></p><p>If you're not using Empowered Spell, then Elemental Adept provides a minor boost for lower spell levels. If you are using Empowered Spell, or casting at higher spell levels, Elemental Adept is a little harder to justify just from bounce improvements.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9664898, member: 6932123"] Here's a table examining the impact of Empowered Spell on Chromatic Orb, after accounting for the Sage Advice answer that said that you basically get a single pool of dice rerolls for the entire spell, and can't double dip just because you get additional attack/damage rolls. [TABLE width="100%"] [TR] [th]Level Cast[/th][th]Dice[/th][th]Max Bounces[/th][th]Bounce %[/th][th]Adept %[/th][th]Emp Dice[/th][th]Emp Bounce %[/th][th]Emp Adept %[/th] [/TR] [TR] [td]1[/td][td]3[/td][td]1[/td][td]34.38%[/td][td]41.41%[/td][td]2[/td][td]56.04%[/td][td]62.15%[/td] [/TR] [TR] [td]2[/td][td]4[/td][td]2[/td][td]58.98%[/td][td]67.77%[/td][td]2[/td][td]79.81%[/td][td]84.70%[/td] [/TR] [TR] [td]3[/td][td]5[/td][td]3[/td][td]79.49%[/td][td]86.82%[/td][td]2[/td][td]92.99%[/td][td]95.65%[/td] [/TR] [TR] [td]4[/td][td]6[/td][td]4[/td][td]92.31%[/td][td]96.43%[/td][td]1[/td][td]97.12%[/td][td]98.66%[/td] [/TR] [TR] [td]5[/td][td]7[/td][td]5[/td][td]98.08%[/td][td]99.52%[/td][td]1[/td][td]99.52%[/td][td]99.88%[/td] [/TR] [TR] [td]6[/td][td]8[/td][td]6[/td][td]99.76%[/td][td]100.00%[/td][td]1[/td][td]99.97%[/td][td]100.00%[/td] [/TR] [/TABLE] The Bounce % and Adept (Bounce) % are the odds of getting a bounce based on the initial damage roll, without and with the Elemental Adept feat. The Emp Dice column are the number of dice rerolled per target, if there was no natural bounce. Emp Bounce and Emp Adept are the odds of a bounce after factoring in rerolls. The choice of the number of dice rerolled with Empowered Spell was based on: [LIST=1] [*]How many dice you can reroll total, based on expected Charisma at various spell levels. [*]How many bounces are possible for the entire spell. You only get one pool of reroll dice for the entire spell, so spread them out judiciously. [*]How likely you are to need to reroll on a given target. With more damage dice, the need to reroll goes down dramatically. [*]How effective a given number of dice rerolls is for any given damage pool. [/LIST] For example, for the level 1 version with 3 damage dice, rerolling 2 dice is just as effective as rerolling all 3, so there's no need to use all 3 rerolls at first. Plus, if you're allowed to reroll the third die after finding out the results of the first two, that's even better than rolling all three at once. Overall, 2 dice used for rerolls was the simplest/best option for lower spell levels, while 1 die per bounce was sufficient for higher spell levels. For spell levels 1-3, Empowered Spell is decently beneficial, giving you around a 15% boost to damage just from better bounces. At spell levels 4 and above, Empowered Spell is much less useful for bounces. If you're not using Empowered Spell, then Elemental Adept provides a minor boost for lower spell levels. If you are using Empowered Spell, or casting at higher spell levels, Elemental Adept is a little harder to justify just from bounce improvements. [/QUOTE]
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