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General Tabletop Discussion
*Dungeons & Dragons
Fireball/Lightning Bolt vs Chromatic Orb?
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<blockquote data-quote="evilbob" data-source="post: 9666734" data-attributes="member: 9789"><p>Thanks for the discussion!</p><p></p><p>A dragonic sorc who chooses fire adds +5 to the fireball damage - great catch! And the +5.5 is coming from Empowered spell as well, you're saying? And with the roughly estimated "average" saves, that comes out to right at 200 avg damage - all excellent points. That DOES make it far more comparable.</p><p></p><p><s>I do think it's fair to add Hex to CO, since you hit with attack rolls each time, although you're right that it isn't quite apples to apples because you're also spending a 1st level slot.</s> (Hex doesn't affect all the targets!) Also, CO doesn't gain nearly as much from Empower, as you can't boost a single die and then use that boost x5, like Fireball can.</p><p></p><p><s>The way I calculated the "to hit" was to say +9 on an attack roll vs. 17 AC, which means you need 7 or lower to miss - but you're right, I was using "7 or higher" and not "8 or higher." The odds of rolling 2d20 and getting an 8 or higher is 87.75%. </s></p><p>(I went back and changed my original math to include Elven Accuracy.)</p><p>The odds of rolling 3 d20 and getting 8 or higher is 95.7%. I'm still not sure if you can use Seeking more than once. If you can use it any number of times, then it's a 98.5% chance to hit.</p><p></p><p>The max average damage for Chromatic Orb is more like 197, and it's really lower than that, which is below fireball level with the same style enhancements.</p><p></p><p>You can boost +spell attack as much as possible for it to come out ahead. (Even a +2 to attack gets us to 98.4% chance to hit with just advantage, and 99.6% with Seeking!) That's still easier than boosting DCs, BUT ultimately this puts both spells much more in line with each other. Even with a near 100% chance, CO is still in the 205 range, while Fireball is closer to 220 before saves. (I'm guessing Cone of Cold actually benefits slightly less with Empowered? Maybe about +9 total - which again makes it almost exactly identical to Fireball.)</p><p></p><p>I still want to game out Chain Lightning as well, but this helps a ton!</p><p></p><p>(Edits!)</p></blockquote><p></p>
[QUOTE="evilbob, post: 9666734, member: 9789"] Thanks for the discussion! A dragonic sorc who chooses fire adds +5 to the fireball damage - great catch! And the +5.5 is coming from Empowered spell as well, you're saying? And with the roughly estimated "average" saves, that comes out to right at 200 avg damage - all excellent points. That DOES make it far more comparable. [S]I do think it's fair to add Hex to CO, since you hit with attack rolls each time, although you're right that it isn't quite apples to apples because you're also spending a 1st level slot.[/S] (Hex doesn't affect all the targets!) Also, CO doesn't gain nearly as much from Empower, as you can't boost a single die and then use that boost x5, like Fireball can. [S]The way I calculated the "to hit" was to say +9 on an attack roll vs. 17 AC, which means you need 7 or lower to miss - but you're right, I was using "7 or higher" and not "8 or higher." The odds of rolling 2d20 and getting an 8 or higher is 87.75%. [/S] (I went back and changed my original math to include Elven Accuracy.) The odds of rolling 3 d20 and getting 8 or higher is 95.7%. I'm still not sure if you can use Seeking more than once. If you can use it any number of times, then it's a 98.5% chance to hit. The max average damage for Chromatic Orb is more like 197, and it's really lower than that, which is below fireball level with the same style enhancements. You can boost +spell attack as much as possible for it to come out ahead. (Even a +2 to attack gets us to 98.4% chance to hit with just advantage, and 99.6% with Seeking!) That's still easier than boosting DCs, BUT ultimately this puts both spells much more in line with each other. Even with a near 100% chance, CO is still in the 205 range, while Fireball is closer to 220 before saves. (I'm guessing Cone of Cold actually benefits slightly less with Empowered? Maybe about +9 total - which again makes it almost exactly identical to Fireball.) I still want to game out Chain Lightning as well, but this helps a ton! (Edits!) [/QUOTE]
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Fireball/Lightning Bolt vs Chromatic Orb?
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