Michael Morris
First Post
I think this is balanced. It is outclassed by other spells in everything but range. It has a very unusual trait for a cantrip in that it can be changed to a proper spell.
Snapdragon Fireworks
Shunran Evocation Cantrip
Casting Time: 1 action
Range: 500 feet
Components: V, S
Duration: Instantaneous
A fiery ember shoots forth from your fingertip with a loud squeal or crackling noise, issues along a chaotic weaving path to a point you designate, and explodes in 40’ radius blast in any pattern or form you choose. Creatures in the area of effect must make a Dexterity saving throw or take 1 hit point of damage. This increases to 2 points at 5th level, 3 points at 11th and 4 points at 17th level.
You do not have to target any creatures. This spell is meant to signal or entertain and is usually targeted at high points up in the sky.
At higher levels: Unlike other cantrips, you may choose to put real spell power behind the firework. Cast as a 2nd level spell the damage is in d4’s (1d4 at 3rd, 2d4 at 5th, 3d4 at 11th and 4d4 at 17th). Cast as a 4th level spell the damage is in d6’s, as a 6th level spell the effect is in d8’s and at 8th level it’s in d10’s.
Snapdragon Fireworks
Shunran Evocation Cantrip
Casting Time: 1 action
Range: 500 feet
Components: V, S
Duration: Instantaneous
A fiery ember shoots forth from your fingertip with a loud squeal or crackling noise, issues along a chaotic weaving path to a point you designate, and explodes in 40’ radius blast in any pattern or form you choose. Creatures in the area of effect must make a Dexterity saving throw or take 1 hit point of damage. This increases to 2 points at 5th level, 3 points at 11th and 4 points at 17th level.
You do not have to target any creatures. This spell is meant to signal or entertain and is usually targeted at high points up in the sky.
At higher levels: Unlike other cantrips, you may choose to put real spell power behind the firework. Cast as a 2nd level spell the damage is in d4’s (1d4 at 3rd, 2d4 at 5th, 3d4 at 11th and 4d4 at 17th). Cast as a 4th level spell the damage is in d6’s, as a 6th level spell the effect is in d8’s and at 8th level it’s in d10’s.