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Firing into Melee
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<blockquote data-quote="KarinsDad" data-source="post: 4389279" data-attributes="member: 2011"><p>I'm not sure it is as difficult as you claim. Missile fire is extremely fast. One does not aim at the group and fire blindly, one aims at the target and waits for the clear shot.</p><p></p><p>In 1E, this meant a ratio assignment (or random for equal ratios). For 2E, it meant random. For 3E, it meant a penalty, one could never accidentally hit an ally with core 3E. Each version of the game handled it differently and focused on different aspects of the same general issue.</p><p></p><p></p><p>So, it's not just that they cleaned up the concept of "every ranged attacker takes these two feats", it's that they simplified the game system as well so that people did not need to remember firing into melee rules.</p><p></p><p>Any time one simplifies a model, it means taking away something that someone else might think is required. From 2E to 3E, it meant taking away the chance to hit an ally by accident. I'm sure that bugged some people back then, but eventually, many people just forgot about it.</p><p></p><p>In the 4E case of simplifying the game, I think it is win win. The fewer the number of situational specific to hit combat modifiers in the game system, the better. There's enough to remember with conditions, marked, and bloodied. IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4389279, member: 2011"] I'm not sure it is as difficult as you claim. Missile fire is extremely fast. One does not aim at the group and fire blindly, one aims at the target and waits for the clear shot. In 1E, this meant a ratio assignment (or random for equal ratios). For 2E, it meant random. For 3E, it meant a penalty, one could never accidentally hit an ally with core 3E. Each version of the game handled it differently and focused on different aspects of the same general issue. So, it's not just that they cleaned up the concept of "every ranged attacker takes these two feats", it's that they simplified the game system as well so that people did not need to remember firing into melee rules. Any time one simplifies a model, it means taking away something that someone else might think is required. From 2E to 3E, it meant taking away the chance to hit an ally by accident. I'm sure that bugged some people back then, but eventually, many people just forgot about it. In the 4E case of simplifying the game, I think it is win win. The fewer the number of situational specific to hit combat modifiers in the game system, the better. There's enough to remember with conditions, marked, and bloodied. IMO. [/QUOTE]
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