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Firing into Melee
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4390588" data-attributes="member: 19675"><p>1) 4Ed doesn't differentiate between skilled and unskilled PCs firing into melee at all, hence it is worse.</p><p></p><p>2) Most DMs of my acquaintence did provide an "accidentally hit someone else" missile rule on top.</p><p></p><p>And STILL people without the feats attempted such shots if roleplay and/or circumstance demanded it.</p><p></p><p></p><p></p><p></p><p>No, not really. Consider, your typical ranged combatant, regardless of era, is firing from behind his allies. Thus, his allies typically provide some sort of cover to the sniper's intended target, at least covering the foe's center body mass- the preferred target for a ranged assailant, since its an easier shot.</p><p></p><p>Instead, he's going to be firing mainly at limbs (small and moving rapidly) or the head (small, and relatively close to your allies' heads)- both targets that most trained shooters are taught are secondary or tertiary targets. Typically, only experienced snipers aim for those parts of the body.</p><p></p><p>It then takes a certain fraction of a second to recognize the opening- something a sniper will do more quickly than an untrained shooter- then another fraction of a second to make the decision to fire, then another fraction for the impulse to be acted upon, releasing the missile into combat.</p><p></p><p>Its less of an issue with a missile weapon that travels 1000ft/sec, more of one with an archaic ranged weapon that travels far more slowly.</p><p></p><p></p><p>Watch God of Guns 1 & 2 or almost any other later age Asian action flick.</p><p></p><p>Even though guys are flying around, firing into combat- with penalties for failure- is part of the film, and is no less cinematic.</p><p></p><p>Arguably, after watching GoG 1 & 2, you might even find it <strong>more</strong> cinematic for a proficient character to be better at firing into melee...</p><p></p><p>Especially after seeing the God of Guns throw (a ranged shot) a full pair of automatic clips into the guns of his allies (who are in close combat), thereby reloading their weapons (a truly insanely difficult shot).</p><p></p><p></p><p></p><p>To you, perhaps.</p><p></p><p></p><p></p><p>And when the non-snipers DID fire into melee, there was real tension. IME, that happens relatively often- 1 combat in 3.</p><p></p><p></p><p></p><p>Quite definitely.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4390588, member: 19675"] 1) 4Ed doesn't differentiate between skilled and unskilled PCs firing into melee at all, hence it is worse. 2) Most DMs of my acquaintence did provide an "accidentally hit someone else" missile rule on top. And STILL people without the feats attempted such shots if roleplay and/or circumstance demanded it. No, not really. Consider, your typical ranged combatant, regardless of era, is firing from behind his allies. Thus, his allies typically provide some sort of cover to the sniper's intended target, at least covering the foe's center body mass- the preferred target for a ranged assailant, since its an easier shot. Instead, he's going to be firing mainly at limbs (small and moving rapidly) or the head (small, and relatively close to your allies' heads)- both targets that most trained shooters are taught are secondary or tertiary targets. Typically, only experienced snipers aim for those parts of the body. It then takes a certain fraction of a second to recognize the opening- something a sniper will do more quickly than an untrained shooter- then another fraction of a second to make the decision to fire, then another fraction for the impulse to be acted upon, releasing the missile into combat. Its less of an issue with a missile weapon that travels 1000ft/sec, more of one with an archaic ranged weapon that travels far more slowly. Watch God of Guns 1 & 2 or almost any other later age Asian action flick. Even though guys are flying around, firing into combat- with penalties for failure- is part of the film, and is no less cinematic. Arguably, after watching GoG 1 & 2, you might even find it [B]more[/B] cinematic for a proficient character to be better at firing into melee... Especially after seeing the God of Guns throw (a ranged shot) a full pair of automatic clips into the guns of his allies (who are in close combat), thereby reloading their weapons (a truly insanely difficult shot). To you, perhaps. And when the non-snipers DID fire into melee, there was real tension. IME, that happens relatively often- 1 combat in 3. Quite definitely. [/QUOTE]
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