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Firing into Melee
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<blockquote data-quote="Celtavian" data-source="post: 4404419" data-attributes="member: 5834"><p><strong>you have to look at it differently</strong></p><p></p><p>They worked it differently for fourth edition. The elminated the penalty, but still made ranged strikers the best at firing into melee.</p><p></p><p>How?</p><p></p><p>No one but ranged strikers are good at ranged striking: For the most part only those classes that use ranged weapons are very good at firing them. If you build an archery ranger, you are clearly the best bowman in your group and no one can do the tricks you do with the bow including firing into combat or around cover. </p><p></p><p>No one has archery tricks save for maybe another ranger.</p><p></p><p>It is the same for the warlock and rogue who have high dexterity and used ranged attacks often whether a eldritch blast or thrown shuriken.</p><p></p><p>That is how they handled making ranged strikers much more proficient at attacking from ranged.</p><p></p><p>So though you do not have to take precise shot and point blank shot, you do have to be trained ranged striker to have a very good chance of hitting with a ranged weapon. Given the limitations on stats, it isn't very likely that you will be able to make a character good at everything.</p><p></p><p>Another thing to take into account is that they reduced the number of attacks per round. So no longer can a ranged striker fire more than one shot around unless he is a ranger and then you are limited to two. </p><p></p><p>Given that limitation, why wouldn't a character be able to make one precise shot into melee if he had trained with a bow and had high dexterity? Why wouldn't a ranger being specialized with ranged weapons be able to make two shots into melee?</p><p></p><p>So they did make it so that you need a trained ranged attacker to be effective with the bow at firing into melee. Otherwise there is a good chance that you will miss because you are not at all focused on using ranged attacks nor do you have many good options with ranged attacks.</p><p></p><p>That is how they took care of the idea that you must be a trained ranged striker to fire into melee. Heck, they made it so you have to be a trained ranged striker to be effective at all with ranged weapons. Sure anyone can make a basic attack with a bow, but only an archery ranger can make that bow sing and do tricks.</p><p></p><p>So they still provide the feel of a trained archer, but they do it differently than 3.5 did it. And I don't see the problem with it. You can build all kinds of archers, even archers that wear heavy armor 4th edition. So almost every conceivable fighter type concept can be transposed to 4th edition if you bother to take the time to think about how to do it.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4404419, member: 5834"] [b]you have to look at it differently[/b] They worked it differently for fourth edition. The elminated the penalty, but still made ranged strikers the best at firing into melee. How? No one but ranged strikers are good at ranged striking: For the most part only those classes that use ranged weapons are very good at firing them. If you build an archery ranger, you are clearly the best bowman in your group and no one can do the tricks you do with the bow including firing into combat or around cover. No one has archery tricks save for maybe another ranger. It is the same for the warlock and rogue who have high dexterity and used ranged attacks often whether a eldritch blast or thrown shuriken. That is how they handled making ranged strikers much more proficient at attacking from ranged. So though you do not have to take precise shot and point blank shot, you do have to be trained ranged striker to have a very good chance of hitting with a ranged weapon. Given the limitations on stats, it isn't very likely that you will be able to make a character good at everything. Another thing to take into account is that they reduced the number of attacks per round. So no longer can a ranged striker fire more than one shot around unless he is a ranger and then you are limited to two. Given that limitation, why wouldn't a character be able to make one precise shot into melee if he had trained with a bow and had high dexterity? Why wouldn't a ranger being specialized with ranged weapons be able to make two shots into melee? So they did make it so that you need a trained ranged attacker to be effective with the bow at firing into melee. Otherwise there is a good chance that you will miss because you are not at all focused on using ranged attacks nor do you have many good options with ranged attacks. That is how they took care of the idea that you must be a trained ranged striker to fire into melee. Heck, they made it so you have to be a trained ranged striker to be effective at all with ranged weapons. Sure anyone can make a basic attack with a bow, but only an archery ranger can make that bow sing and do tricks. So they still provide the feel of a trained archer, but they do it differently than 3.5 did it. And I don't see the problem with it. You can build all kinds of archers, even archers that wear heavy armor 4th edition. So almost every conceivable fighter type concept can be transposed to 4th edition if you bother to take the time to think about how to do it. [/QUOTE]
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