Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First Dark Sun Excerpt!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gradine" data-source="post: 5247121" data-attributes="member: 57112"><p>There's a number of problems with this, however. First, and most obvious, is that there's a huge population of younger generation gamers who find the whole "damsel in distress" trope cliched at best and demeaning at worst. Nothing screams bad, decades-old alpha-male fantasy like a bunch of a strong manly-like dudes rescuing a beautiful (and often scantily clad) female from a horrible ugly monster. There's a reason Hackmaster covers poke fun of this trope all the time. Also see Shrek.</p><p></p><p>As for the homogeneous groups idea; well that goes against several principles WotC is working from. From a pure aesthetic perspective, few things are more bland than a group of similar-looking people. Like it or not, diversity (and I mean in the general sense, not just the huggy-PC sense) is more visually interesting (at least, it is to a much broader subset of humanity). Secondly, having a homogeneous party on a book cover sense the opposite message to players: parties need to be diverse and have a great deal of versatility.</p><p></p><p>Adventuring parties are <em>special</em>. This is reinforced by the source material time and time again. What you call realism is indeed realistic... for everyone in the world <em>save the heroes</em>. Thus, most traveling groups in any D&D world will be quite homogeneous; a group of Elven scouts, dwarven warriors from a single clan, a band of human knights, etc. But PC groups are supposed to be different... the basic idea that the PC group will succeed where the above NPC groups failed is because they are diverse; because they bring so many different complimentary things to the table. This has nothing to do with political correctness and everything to do with a) good principles of artistic design and b) reinforcing these important ideas about party makeup.</p><p></p><p>I'm not saying I'm a huge fan of WotC's art... my favorite art was always from either the 3.5 Eberron books or the third party 3.0 Ravenloft books. The problem with 4e art as a whole is that while it is certainly colorful, it completely lacks <em>action </em>(especially the covers).</p><p></p><p><strong>Edit: </strong>Oh yeah, and the psionic halos are stupid too, but this only reinforces my point... you visually distinguish your psionic characters not by giving them a stupid halo but by showing them <em>doing something psionic</em>. If you draw a dude, and there's all sorts of crap floating around him, okay, he's a psion. I get it. Somebody's punching a goblin in the face? Yeah, that's a monk.</p></blockquote><p></p>
[QUOTE="Gradine, post: 5247121, member: 57112"] There's a number of problems with this, however. First, and most obvious, is that there's a huge population of younger generation gamers who find the whole "damsel in distress" trope cliched at best and demeaning at worst. Nothing screams bad, decades-old alpha-male fantasy like a bunch of a strong manly-like dudes rescuing a beautiful (and often scantily clad) female from a horrible ugly monster. There's a reason Hackmaster covers poke fun of this trope all the time. Also see Shrek. As for the homogeneous groups idea; well that goes against several principles WotC is working from. From a pure aesthetic perspective, few things are more bland than a group of similar-looking people. Like it or not, diversity (and I mean in the general sense, not just the huggy-PC sense) is more visually interesting (at least, it is to a much broader subset of humanity). Secondly, having a homogeneous party on a book cover sense the opposite message to players: parties need to be diverse and have a great deal of versatility. Adventuring parties are [I]special[/I]. This is reinforced by the source material time and time again. What you call realism is indeed realistic... for everyone in the world [I]save the heroes[/I]. Thus, most traveling groups in any D&D world will be quite homogeneous; a group of Elven scouts, dwarven warriors from a single clan, a band of human knights, etc. But PC groups are supposed to be different... the basic idea that the PC group will succeed where the above NPC groups failed is because they are diverse; because they bring so many different complimentary things to the table. This has nothing to do with political correctness and everything to do with a) good principles of artistic design and b) reinforcing these important ideas about party makeup. I'm not saying I'm a huge fan of WotC's art... my favorite art was always from either the 3.5 Eberron books or the third party 3.0 Ravenloft books. The problem with 4e art as a whole is that while it is certainly colorful, it completely lacks [I]action [/I](especially the covers). [B]Edit: [/B]Oh yeah, and the psionic halos are stupid too, but this only reinforces my point... you visually distinguish your psionic characters not by giving them a stupid halo but by showing them [I]doing something psionic[/I]. If you draw a dude, and there's all sorts of crap floating around him, okay, he's a psion. I get it. Somebody's punching a goblin in the face? Yeah, that's a monk. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First Dark Sun Excerpt!!!
Top