jdrakeh said:
Most early roleplaying games were uneasy hybrids of miniature war games and improvisational acting.
I don't know. The more I read about it, the more it seems not-so-uneasy. People were roleplaying when playing wargames before Braunstiens or Blackmoor.
I don't
quite have the resume of a grognard, but that definately fits with my wargaming experience.
Light rules or Tactical combat
(I'm going to try to avoid the word "tactical", since I don't think I agree with the way it is being used here.)
Early roleplaying games often did not have complex combat systems. Despite both being published wargame designers, both EGG & MWM included only minimalist combat systems in their earliest RPGs. (Yeah, EGG wrote to use Chainmail, but he never did.) (& once you strip out everything that you don't use in man-to-man, Chainmail ain't so rules heavy either.)
In fact, TFT was a direct reaction to the fact that many people found D&D combat too minimalistic.
Before D&D, though, it is really hard to find a skirmish level wargame, & even then, it is rarely much more complex than D&D. Even today, most wargames operate on a much higher level of abstraction, even if they are complex.
Which is natural, since RPGs tend to require a 1:1 system. (Higher level systems combat systems may be useful in RPGs, but you'll be hard pressed to find one
without skirmish level combat rules.) The point is that early RPGs--in general--really didn't inherit complex combat rules from wargames.
Hmm...that's probably not a very good expression of my thoughts on this topic, but it's the best I can do at the moment...