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<blockquote data-quote="paradox42" data-source="post: 3182648" data-attributes="member: 29746"><p>Great report. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Thanks for sharing. So far, I only have one character using IH rules in my games, the one that found the Anyfeat loophole as mentioned in the Ascension thread. But last night we got that character into the first proper combat since gaining the Prophet template, and the Divine abilities were used to good effect.</p><p></p><p>Equinox (the character with the template) mostly used Anyfeat to keep access to the <em>Hypercognition</em> power, which was used for pretty much every significant question the party came up with, but it also played a role in getting them into position to carry out their mission of assassination after being found out by the target- it was switched to provide the party with a nonstandard mode of transport to carry out a variation on the "Scry n' fry" tactic (even though the target, a 19th-level priest of the god of Death, was protected from scrying and most divinations).</p><p></p><p>Suffice it to say they found him in the temple sanctuary with numerous guards, and after separating the room with a well-placed <em>Wall of Force</em> the party proceeded to take out the remaining two guards and then the priest himself. A natural 2 on a save against a <em>Reciprocal Gyre</em> took the priest out of the combat due to the daze effect of the spell. During this brief battle the party was <strong>most</strong> appreciative of Equinox using the Heroic aspect of the Divine aura, which gave them all +2 to the rolls they cared about.</p><p></p><p>Upon seeing the other guards ready to break through the <em>Wall of Force</em> with appropriate spells, Equinox switched Anyfeat to Disintegration Finesse[sup]<span style="font-size: 9px">*</span>[/sup] to end the fight by blasting away the priest's body, leaving only his head- the proof the party had been contracted to bring back. With the massive boost to the save DC afforded to Equinox by Intellectual Spirit, the character's other Divine ability, the priest needed a nat 20 to save, and of course he didn't get it. So they POOFed the hells out of there, and got the head back to the one who'd hired them (a different priest of the god of death, who was going to make magic items for them if they did the job to his satisfaction). All in all it was a fun night.</p><p></p><p>The save DC boosting abilities are <strong>nasty</strong> in the right (or wrong) hands- but like Buugipopuu said, Divine abilities are supposed to be powerful. And so far, my experience with using IH abilities in actual play has also been positive.</p><p></p><p>I may get more such experience in the not-so-distant future, too- now that players realize divinity (even in minor form) is open to them, the Epic party members are starting to take notice and plot about how to get or use divine abilities. We'll see what happens there- so far the only overt manifestation of this new consciousness has been one of the party dragons asking a god the party was meeting with at the time how he might go about acquiring divinity. His comment OOC: "I'm size Huge, so of <strong>course</strong> I have huge balls."</p><p></p><p>[sup]*[/sup]Disintegration Finesse is from the Beholder chapter of Lords of Madness. It basically means that the creature using <em>Disintegrate</em> can choose to selectively leave certain portions of the target behind, and the only prerequisite is that the creature/character taking the feat be able to use <em>Disintegrate</em>- no need to actually be a beholder. The player had actually used <em>Psychic Reformation</em> on one previous occasion to switch the feat in for another he wasn't using at the time, and switched it back out once the need for an "artistic" <em>Disintegrate</em> had passed- so this was perfectly in character.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3182648, member: 29746"] Great report. :) Thanks for sharing. So far, I only have one character using IH rules in my games, the one that found the Anyfeat loophole as mentioned in the Ascension thread. But last night we got that character into the first proper combat since gaining the Prophet template, and the Divine abilities were used to good effect. Equinox (the character with the template) mostly used Anyfeat to keep access to the [i]Hypercognition[/i] power, which was used for pretty much every significant question the party came up with, but it also played a role in getting them into position to carry out their mission of assassination after being found out by the target- it was switched to provide the party with a nonstandard mode of transport to carry out a variation on the "Scry n' fry" tactic (even though the target, a 19th-level priest of the god of Death, was protected from scrying and most divinations). Suffice it to say they found him in the temple sanctuary with numerous guards, and after separating the room with a well-placed [i]Wall of Force[/i] the party proceeded to take out the remaining two guards and then the priest himself. A natural 2 on a save against a [i]Reciprocal Gyre[/i] took the priest out of the combat due to the daze effect of the spell. During this brief battle the party was [b]most[/b] appreciative of Equinox using the Heroic aspect of the Divine aura, which gave them all +2 to the rolls they cared about. Upon seeing the other guards ready to break through the [i]Wall of Force[/i] with appropriate spells, Equinox switched Anyfeat to Disintegration Finesse[sup][size=1]*[/size][/sup] to end the fight by blasting away the priest's body, leaving only his head- the proof the party had been contracted to bring back. With the massive boost to the save DC afforded to Equinox by Intellectual Spirit, the character's other Divine ability, the priest needed a nat 20 to save, and of course he didn't get it. So they POOFed the hells out of there, and got the head back to the one who'd hired them (a different priest of the god of death, who was going to make magic items for them if they did the job to his satisfaction). All in all it was a fun night. The save DC boosting abilities are [b]nasty[/b] in the right (or wrong) hands- but like Buugipopuu said, Divine abilities are supposed to be powerful. And so far, my experience with using IH abilities in actual play has also been positive. I may get more such experience in the not-so-distant future, too- now that players realize divinity (even in minor form) is open to them, the Epic party members are starting to take notice and plot about how to get or use divine abilities. We'll see what happens there- so far the only overt manifestation of this new consciousness has been one of the party dragons asking a god the party was meeting with at the time how he might go about acquiring divinity. His comment OOC: "I'm size Huge, so of [b]course[/b] I have huge balls." [sup]*[/sup]Disintegration Finesse is from the Beholder chapter of Lords of Madness. It basically means that the creature using [i]Disintegrate[/i] can choose to selectively leave certain portions of the target behind, and the only prerequisite is that the creature/character taking the feat be able to use [i]Disintegrate[/i]- no need to actually be a beholder. The player had actually used [i]Psychic Reformation[/i] on one previous occasion to switch the feat in for another he wasn't using at the time, and switched it back out once the need for an "artistic" [i]Disintegrate[/i] had passed- so this was perfectly in character. [/QUOTE]
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