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<blockquote data-quote="paradox42" data-source="post: 3182972" data-attributes="member: 29746"><p>I usually don't do that, because in my games the players use so much of my homebrewed stuff that half the post would be taken up by explanation of what's what. Still, since you asked, and this is a new post, I'll put up character data and explanations below.</p><p></p><p>-Equinox (LE Psylon Psion (Telepath) 13/Arch-Psion 4 with Prophet of Nexus template- Portfolios are Dominance and Concealment, Divine abilities taken are Anyfeat and Intellectual Spirit)</p><p>-Talor (LE Astari Bard 7/Antipaladin 10)</p><p>-Kol'reat (TN Desert Orc (raised by High Orcs) Conjoiner 16)</p><p>-Esadira (NE Human Ranger 16, archery path with Favored Enemy (Human) among other things)</p><p>-Viresse (NE Gren Florant 16)</p><p>-Tlin (NE Crystalloid Warlock (Alienoid) 15)</p><p></p><p>See what I mean? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Now, explanations- we'll go character by character.</p><p></p><p>Equinox- Psylon is the weakest subrace of illithid, notable for being the only one that does not eat brains, though they also gain no spell-like (or even psi-like) abilities. Psylons can have skin colored virtually any imaginable color, and since their names among each other are telepathic images, they typically adopt nicknames among other races which are related to their skin tones. Equinox is black-skinned, with lighter tones near the bone structures that happen to look yellowish. Arch-Psion is a 3.5-updated version of the PrC introduced in a Mind's Eye article on the WotC website some years ago; it's like an Archmage for psionicists. And, Nexus is the LE god of Power, Corruption, and Disease who often offers "deals" to mortals in exchange for their souls, much like The Devil did in European folklore of the middle ages. In Equinox's case, this deal means that if ve (illithids are genderless, and I long ago adopted the convention of using pronouns 've,' 'ver,' and 'verself' for genderless sentient creatures used in Greg Egan's novel <em>Diaspora</em>) ever dies, no resurrection will be possible- the soul goes straight to Nexus and stays there. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Talor- Astari is a subrace of human, one of the few that has a level adjustment (though Talor bought his off long ago using UA rules). Their main ability is to 'phase out,' which is like a weaker version of incorporeality that doesn't give them the full benefits in terms of damage avoidance, and also doesn't let them fly. Antipaladin is the 'Holy Exemplar' prestige class of Nexus's religion, and is one of nine 'Holy Warrior' classes in my world including Paladin itself (Paladin is not allowed as a core class in my game, it's a prestige class dedicated to the god Thero). Talor chose the unusual path of using Bard to qualify for the prestige class so he could get and abuse the Snowflake Wardance feat from Frostburn. He's the party's tank, basically- he never uses his spellcasting abilities in practice.</p><p></p><p>Kol'reat- Desert Orc is, of course, a subrace of Orc. However, in Kol'reat's case he was raised among a different subrace, which by my race ability rules means he loses the <strong>Cultural</strong> abilities of the Desert Orcs and in their place gains those of the High Orcs. "Cultural" abilities are a subset of (Ex) racial qualities which arise from the associated race's cultural traditions, values, mores, etc., and are thus not gained by a being using shapeshifting magic to become a member of that race. And in this case, it allows for a really unusual character background to result in a character with very unusual racial traits. Conjoiner, on the other hand, is a homebrew core class that combines (Arcane) magical and psionic advancement in one package, along with certain channelling abilities that allow the character to enhance one by depleting the other (for instance, spending psionic power points to Metamagic a spell). At 16th level, Kol'reat only has access to 5th-level spells and powers; it takes Conjoiners until 27th to gain 9th-level spells and powers.</p><p></p><p>Esadira- wow, no explanations needed! What a weirdo! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Viresse- Gren are a subrace of human that have the ability to photosynthesize (and thus have green skin, leading to their race name) and specifically have Druid as their favored class. Florant is a homebrew Sorcerer variant that gains its power from the natural world, and specifically from plant life, and as a result has a very different spell list than regular Arcane casters. Viresse has specialized in the Enchantment side of Florants, playing a seductress-type character, though she's also made good use of the Florant ability of "Manipulation" to learn how to make spell-like effects which closely mimic spells used by other Arcane casters. Most recently, she picked up <em>Magic Missile</em> from Kol'reat, and during the assassination mission picked up <em>Invisibility</em> as well.</p><p></p><p>Tlin- Crystalloid is a race of humanoid Earth Elementals that subsist on gems, crystals, and other minerals, based largely on the race of crystalline people from the Robotech Sentinels series (novels and shows). They have a level adjustment, which Tlin bought off using UA rules, though it left him the lowest-level member of the current party. Alienoid is a variant Warlock I made for my game which gets its powers from the Far Realm instead of fiends; thus they have a different selection of invocations but are otherwise pretty much the same as standard Warlocks. I also made a thread some time ago in the House Rules forum detailing these Alienoid Warlocks, which may be found <a href="http://www.enworld.org/showthread.php?t=178137" target="_blank">here</a>. At the time I started that thread, no player had yet tried a Warlock in my games; Tlin is a replacement character for one that the player was dissatisfied with. He's enjoying Tlin much more, and so far the character has impressed the party with the stunts he's pulled off so he seems to be in for the long haul.</p><p></p><p>Whew. Hope your eyes didn't get tired reading all that.</p><p></p><p></p><p>You are, of course, correct. With the template in place, Equinox comes out to ECL 23 overall, and was the only character to gain less than 1000 XP for the mission (in fact I believe the amount was ~360).</p><p></p><p></p><p>Naturally. As I said in game when that very dragon's player was bellyaching about this cool option being given to the characters in the other game and not this one, I responded with "I've never said you couldn't. It just so happens that Equinox found a method and pursued it first." So, on the spot, the player decided that his new long-term goal would be acquiring divinity.</p><p></p><p>It's nice for players to have personal goals, I suppose.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3182972, member: 29746"] I usually don't do that, because in my games the players use so much of my homebrewed stuff that half the post would be taken up by explanation of what's what. Still, since you asked, and this is a new post, I'll put up character data and explanations below. -Equinox (LE Psylon Psion (Telepath) 13/Arch-Psion 4 with Prophet of Nexus template- Portfolios are Dominance and Concealment, Divine abilities taken are Anyfeat and Intellectual Spirit) -Talor (LE Astari Bard 7/Antipaladin 10) -Kol'reat (TN Desert Orc (raised by High Orcs) Conjoiner 16) -Esadira (NE Human Ranger 16, archery path with Favored Enemy (Human) among other things) -Viresse (NE Gren Florant 16) -Tlin (NE Crystalloid Warlock (Alienoid) 15) See what I mean? :D Now, explanations- we'll go character by character. Equinox- Psylon is the weakest subrace of illithid, notable for being the only one that does not eat brains, though they also gain no spell-like (or even psi-like) abilities. Psylons can have skin colored virtually any imaginable color, and since their names among each other are telepathic images, they typically adopt nicknames among other races which are related to their skin tones. Equinox is black-skinned, with lighter tones near the bone structures that happen to look yellowish. Arch-Psion is a 3.5-updated version of the PrC introduced in a Mind's Eye article on the WotC website some years ago; it's like an Archmage for psionicists. And, Nexus is the LE god of Power, Corruption, and Disease who often offers "deals" to mortals in exchange for their souls, much like The Devil did in European folklore of the middle ages. In Equinox's case, this deal means that if ve (illithids are genderless, and I long ago adopted the convention of using pronouns 've,' 'ver,' and 'verself' for genderless sentient creatures used in Greg Egan's novel [i]Diaspora[/i]) ever dies, no resurrection will be possible- the soul goes straight to Nexus and stays there. :] Talor- Astari is a subrace of human, one of the few that has a level adjustment (though Talor bought his off long ago using UA rules). Their main ability is to 'phase out,' which is like a weaker version of incorporeality that doesn't give them the full benefits in terms of damage avoidance, and also doesn't let them fly. Antipaladin is the 'Holy Exemplar' prestige class of Nexus's religion, and is one of nine 'Holy Warrior' classes in my world including Paladin itself (Paladin is not allowed as a core class in my game, it's a prestige class dedicated to the god Thero). Talor chose the unusual path of using Bard to qualify for the prestige class so he could get and abuse the Snowflake Wardance feat from Frostburn. He's the party's tank, basically- he never uses his spellcasting abilities in practice. Kol'reat- Desert Orc is, of course, a subrace of Orc. However, in Kol'reat's case he was raised among a different subrace, which by my race ability rules means he loses the [b]Cultural[/b] abilities of the Desert Orcs and in their place gains those of the High Orcs. "Cultural" abilities are a subset of (Ex) racial qualities which arise from the associated race's cultural traditions, values, mores, etc., and are thus not gained by a being using shapeshifting magic to become a member of that race. And in this case, it allows for a really unusual character background to result in a character with very unusual racial traits. Conjoiner, on the other hand, is a homebrew core class that combines (Arcane) magical and psionic advancement in one package, along with certain channelling abilities that allow the character to enhance one by depleting the other (for instance, spending psionic power points to Metamagic a spell). At 16th level, Kol'reat only has access to 5th-level spells and powers; it takes Conjoiners until 27th to gain 9th-level spells and powers. Esadira- wow, no explanations needed! What a weirdo! :lol: Viresse- Gren are a subrace of human that have the ability to photosynthesize (and thus have green skin, leading to their race name) and specifically have Druid as their favored class. Florant is a homebrew Sorcerer variant that gains its power from the natural world, and specifically from plant life, and as a result has a very different spell list than regular Arcane casters. Viresse has specialized in the Enchantment side of Florants, playing a seductress-type character, though she's also made good use of the Florant ability of "Manipulation" to learn how to make spell-like effects which closely mimic spells used by other Arcane casters. Most recently, she picked up [i]Magic Missile[/i] from Kol'reat, and during the assassination mission picked up [i]Invisibility[/i] as well. Tlin- Crystalloid is a race of humanoid Earth Elementals that subsist on gems, crystals, and other minerals, based largely on the race of crystalline people from the Robotech Sentinels series (novels and shows). They have a level adjustment, which Tlin bought off using UA rules, though it left him the lowest-level member of the current party. Alienoid is a variant Warlock I made for my game which gets its powers from the Far Realm instead of fiends; thus they have a different selection of invocations but are otherwise pretty much the same as standard Warlocks. I also made a thread some time ago in the House Rules forum detailing these Alienoid Warlocks, which may be found [URL=http://www.enworld.org/showthread.php?t=178137]here[/URL]. At the time I started that thread, no player had yet tried a Warlock in my games; Tlin is a replacement character for one that the player was dissatisfied with. He's enjoying Tlin much more, and so far the character has impressed the party with the stunts he's pulled off so he seems to be in for the long haul. Whew. Hope your eyes didn't get tired reading all that. You are, of course, correct. With the template in place, Equinox comes out to ECL 23 overall, and was the only character to gain less than 1000 XP for the mission (in fact I believe the amount was ~360). Naturally. As I said in game when that very dragon's player was bellyaching about this cool option being given to the characters in the other game and not this one, I responded with "I've never said you couldn't. It just so happens that Equinox found a method and pursued it first." So, on the spot, the player decided that his new long-term goal would be acquiring divinity. It's nice for players to have personal goals, I suppose. [/QUOTE]
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