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<blockquote data-quote="paradox42" data-source="post: 3185486" data-attributes="member: 29746"><p>Nothing special. Crystalloids just eat minerals; they don't gain anything but sustenance from doing so. If an Ioun Stone is eaten, then the object holding its magical matrix together is destroyed, so the magic dissipates. Or anyway that's what I'd have happen. In Tlin's particular case, he has means of avoiding the need for food, so he won't be the one to test it.</p><p></p><p></p><p>I haven't used any angels yet, but yes, I could go hog-wild on the PCs with the angels in the Epic Bestiary and elsewhere if I came up with a good in-plot reason. The fact of the matter is, the PCs have been pretty good at (a) covering their tracks, and (b) skipping and jumping all over the world via <em>Teleport</em> after <em>Teleport</em>- so the investigations into their crimes that I've been considering behind the scenes have yet to produce enough information for somebody to track them down and start a fight over it. And now, with the advent of the Deal, they actually have a measure of divine sanction, so any divine force going after them now risks direct conflict with Nexus and His forces- though it is admittedly only a risk, since Nexus <strong>is</strong> expecting to get the soul owed to Him sooner or later. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>But mainly, it's been similar to running a Good party this time around, since the PCs have been beset by several rather momentous events (including being on the forefront of learning about the invasion of Epic dragons and exactly what that could mean for the world)- so they're sticking closely together due to enlightened self-interest in addition to working rather well as a team. The "self-interest" part is, of course, because there are enough nasty things out to get them now that breaking up the party would make them all a lot weaker in the face of enemies they know they have but not with any details, and of course that's just not smart.</p><p></p><p>Right now I'm actually running them through a boosted modification (meaning, I increased the HD/CRs of the opposition as well as the number of Archomentals involved) of <em>Return to the Temple of Elemental Evil</em>- and believe me, running an <strong>Evil</strong> party through that makes for some very interesting plot points! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The salient excuse for getting them to do this is that the imprisoned entity- not named [spoiler]Tharizdun[/spoiler] in my setting, but something else more directly tied to the world's history- is actually an Anti-God, a being essentially made of anti-Quintessence, to relate it to your rules. Thus, the imprisoned entity stands in direct and obvious opposition to <strong>all</strong> of the world's true deities, Evil ones included. And since the party has three members directly linked to the deities (Rangers use Divine magic, after all) now, their chances of giving up on this are about as good as the chances of me winning $100 million in the lottery tomorrow (assuming I even play). It's been an interesting ride, to say the least!</p></blockquote><p></p>
[QUOTE="paradox42, post: 3185486, member: 29746"] Nothing special. Crystalloids just eat minerals; they don't gain anything but sustenance from doing so. If an Ioun Stone is eaten, then the object holding its magical matrix together is destroyed, so the magic dissipates. Or anyway that's what I'd have happen. In Tlin's particular case, he has means of avoiding the need for food, so he won't be the one to test it. I haven't used any angels yet, but yes, I could go hog-wild on the PCs with the angels in the Epic Bestiary and elsewhere if I came up with a good in-plot reason. The fact of the matter is, the PCs have been pretty good at (a) covering their tracks, and (b) skipping and jumping all over the world via [i]Teleport[/i] after [i]Teleport[/i]- so the investigations into their crimes that I've been considering behind the scenes have yet to produce enough information for somebody to track them down and start a fight over it. And now, with the advent of the Deal, they actually have a measure of divine sanction, so any divine force going after them now risks direct conflict with Nexus and His forces- though it is admittedly only a risk, since Nexus [b]is[/b] expecting to get the soul owed to Him sooner or later. :] But mainly, it's been similar to running a Good party this time around, since the PCs have been beset by several rather momentous events (including being on the forefront of learning about the invasion of Epic dragons and exactly what that could mean for the world)- so they're sticking closely together due to enlightened self-interest in addition to working rather well as a team. The "self-interest" part is, of course, because there are enough nasty things out to get them now that breaking up the party would make them all a lot weaker in the face of enemies they know they have but not with any details, and of course that's just not smart. Right now I'm actually running them through a boosted modification (meaning, I increased the HD/CRs of the opposition as well as the number of Archomentals involved) of [i]Return to the Temple of Elemental Evil[/i]- and believe me, running an [b]Evil[/b] party through that makes for some very interesting plot points! :D The salient excuse for getting them to do this is that the imprisoned entity- not named [spoiler]Tharizdun[/spoiler] in my setting, but something else more directly tied to the world's history- is actually an Anti-God, a being essentially made of anti-Quintessence, to relate it to your rules. Thus, the imprisoned entity stands in direct and obvious opposition to [b]all[/b] of the world's true deities, Evil ones included. And since the party has three members directly linked to the deities (Rangers use Divine magic, after all) now, their chances of giving up on this are about as good as the chances of me winning $100 million in the lottery tomorrow (assuming I even play). It's been an interesting ride, to say the least! [/QUOTE]
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