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<blockquote data-quote="Ainamacar" data-source="post: 5919686" data-attributes="member: 70709"><p><s>I really like this part, it's a good compromise between 4e and earlier editions. And using the averages will be dirt simple for anyone who hates rolling. I'd even let different players in the same campaign choose what they do at character creation.</s></p><p></p><p><s>I don't think it will screw the high HD classes. At 20th level (chosen only to be illustrative) a 10 Con character rolling a d6 will average 80 hp, but would average 130 hp if he had 20 Con instead. If that same character were a d10 class he would average 120 hp and 170 hp, respectively. Those are numbers I can live with. I'll probably take a look at the confidence intervals later, to see what profoundly lucky or unlucky rolls would do, and how often we could expect to see them.</s></p><p></p><p>I misread the rules in my haste, and calculated the wrong thing. For the 20 Con characters the correct values are 123.3bar and 150, and the lower HD creatures do in fact gain more, both in terms of total additional hp from high the same high Con score, and from an even larger than before percent increase of their total hp. These also make it more difficult to use the averages instead, since they will not, in general, be an integer or half integer.</p><p></p><p>Thanks to Szatany for pointing this out.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5919686, member: 70709"] [s]I really like this part, it's a good compromise between 4e and earlier editions. And using the averages will be dirt simple for anyone who hates rolling. I'd even let different players in the same campaign choose what they do at character creation.[/s] [s]I don't think it will screw the high HD classes. At 20th level (chosen only to be illustrative) a 10 Con character rolling a d6 will average 80 hp, but would average 130 hp if he had 20 Con instead. If that same character were a d10 class he would average 120 hp and 170 hp, respectively. Those are numbers I can live with. I'll probably take a look at the confidence intervals later, to see what profoundly lucky or unlucky rolls would do, and how often we could expect to see them.[/s] I misread the rules in my haste, and calculated the wrong thing. For the 20 Con characters the correct values are 123.3bar and 150, and the lower HD creatures do in fact gain more, both in terms of total additional hp from high the same high Con score, and from an even larger than before percent increase of their total hp. These also make it more difficult to use the averages instead, since they will not, in general, be an integer or half integer. Thanks to Szatany for pointing this out. [/QUOTE]
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