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<blockquote data-quote="Stormonu" data-source="post: 5919825" data-attributes="member: 52734"><p>Having now read over the docs for all of two hours, my impressions are as follows:</p><p></p><p>1) Kudos, Mearls & Co., this looks like a romping good time to come. I like the informal tone of the document.</p><p></p><p>2) Like Advantage/Disadvantage and how "aid another" now works</p><p></p><p>3) Am I missing something on heavy armor? It really seems like medium armor had a great advantage (AC + 1/2 Dex mod) vs. heavy armor (flat AC, speed penalty)</p><p></p><p>4) Yay! A fairly comprehensive equipment list!</p><p></p><p>5) I thought spells weren't supposed to scale in this version. Why does magic missile get more missiles at higher level?</p><p></p><p>6) I'm leery of the dwarf and elf immunities; would have preferred "advantage" and a +3 bonus. Also seems to be a lot of immunities among creatures. Will have to see how this works in play.</p><p></p><p>7) Yay! While we get advanced monsters, we're not seeing verb/adj + noun names for subtypes.</p><p></p><p>8) Not liking the format of spells. Feels like a word hunt, like reading through the 2E Monsterous Manual entries.</p><p></p><p>9) Legend and Lore entries in the monster sections make me giddy. Well done!</p><p></p><p>10) No feats, no powers...very interesting</p><p></p><p>11) Monster blocks are very straitfoward and don't waste words. Abilities are neatly blocked off. Odd that spell abilities aren't written out, like they would have been in 4E (but I generally like it better with just listing the spell) Not fond of the orc information in Combat/Society, don't get a sense of them other than "there're a horde of butchers who pour out of caves to do bad things to others". A little disappointed monsters don't have hit point range listed instead of an absolute value.</p><p></p><p>Overall, the playtest looks very rule-adverse and informal. I get the impression they are seeing how much they can scale back on the rules-speak and still make the game playable. It sounds very OD&Dish. I'd like to see a hair more formality as I indicated above (mainly in the spell blocks).</p><p></p><p>This feels like a very nice blending of B/X, 2E and 3E, with a taste of 4E thrown in for flavor.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5919825, member: 52734"] Having now read over the docs for all of two hours, my impressions are as follows: 1) Kudos, Mearls & Co., this looks like a romping good time to come. I like the informal tone of the document. 2) Like Advantage/Disadvantage and how "aid another" now works 3) Am I missing something on heavy armor? It really seems like medium armor had a great advantage (AC + 1/2 Dex mod) vs. heavy armor (flat AC, speed penalty) 4) Yay! A fairly comprehensive equipment list! 5) I thought spells weren't supposed to scale in this version. Why does magic missile get more missiles at higher level? 6) I'm leery of the dwarf and elf immunities; would have preferred "advantage" and a +3 bonus. Also seems to be a lot of immunities among creatures. Will have to see how this works in play. 7) Yay! While we get advanced monsters, we're not seeing verb/adj + noun names for subtypes. 8) Not liking the format of spells. Feels like a word hunt, like reading through the 2E Monsterous Manual entries. 9) Legend and Lore entries in the monster sections make me giddy. Well done! 10) No feats, no powers...very interesting 11) Monster blocks are very straitfoward and don't waste words. Abilities are neatly blocked off. Odd that spell abilities aren't written out, like they would have been in 4E (but I generally like it better with just listing the spell) Not fond of the orc information in Combat/Society, don't get a sense of them other than "there're a horde of butchers who pour out of caves to do bad things to others". A little disappointed monsters don't have hit point range listed instead of an absolute value. Overall, the playtest looks very rule-adverse and informal. I get the impression they are seeing how much they can scale back on the rules-speak and still make the game playable. It sounds very OD&Dish. I'd like to see a hair more formality as I indicated above (mainly in the spell blocks). This feels like a very nice blending of B/X, 2E and 3E, with a taste of 4E thrown in for flavor. [/QUOTE]
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