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First Impressions?
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<blockquote data-quote="Mengu" data-source="post: 5919896" data-attributes="member: 65726"><p>First overall impression, this looks better than the playtest at DDXP. So, it's good to see there is progress.</p><p></p><p>First eye popping impression, holy smokes, everyone needs a cleric of Pelor in their group.</p><p></p><p>First impression on spell layout... I don't like it. I want the crunchy bits to stand out at a glance. It all seemed too wordy.</p><p></p><p>Regarding the damage die inconsistency, it could be that proficiency with a weapon gives you +2 bonus to attack and a bump in damage die. But that seems a bit unorthodox. I'd rather see the damage dice listed that's going to be used 99% of the time, and have them maybe state that there is a reduction in damage dice if you're not proficient. It is however more likely there is a version mismatch between the document and the character sheets. Monsters seem to be using the dice from the HtP doc.</p><p></p><p>There are a few other errors I think. The wizard's staff should be +3 attack, 1d8+1 damage. It is a finesse weapon. Similarly, cleric of Pelor's Staff should be +4 attack, 1d8+2 damage. Strangely, 1d8 is the correct dice per the HtP document.</p><p></p><p>The fighter seems to have an extra +2 damage from somewhere, perhaps it's a bonus for wielding a two-handed weapon. Also I'm curious if he can apply weapon focus bonus to Reaper damage. Seems unclear.</p><p></p><p>[sblock=Random thought...]Dwarves can't get drunk. That should put an end to all drinking contests. Not to mention dwarven brews just became quite lethal to non-dwarves, because they can put whatever they want in it. When a dwarf says they drink drow poison for breakfast, they might actually mean that literally.[/sblock]</p></blockquote><p></p>
[QUOTE="Mengu, post: 5919896, member: 65726"] First overall impression, this looks better than the playtest at DDXP. So, it's good to see there is progress. First eye popping impression, holy smokes, everyone needs a cleric of Pelor in their group. First impression on spell layout... I don't like it. I want the crunchy bits to stand out at a glance. It all seemed too wordy. Regarding the damage die inconsistency, it could be that proficiency with a weapon gives you +2 bonus to attack and a bump in damage die. But that seems a bit unorthodox. I'd rather see the damage dice listed that's going to be used 99% of the time, and have them maybe state that there is a reduction in damage dice if you're not proficient. It is however more likely there is a version mismatch between the document and the character sheets. Monsters seem to be using the dice from the HtP doc. There are a few other errors I think. The wizard's staff should be +3 attack, 1d8+1 damage. It is a finesse weapon. Similarly, cleric of Pelor's Staff should be +4 attack, 1d8+2 damage. Strangely, 1d8 is the correct dice per the HtP document. The fighter seems to have an extra +2 damage from somewhere, perhaps it's a bonus for wielding a two-handed weapon. Also I'm curious if he can apply weapon focus bonus to Reaper damage. Seems unclear. [sblock=Random thought...]Dwarves can't get drunk. That should put an end to all drinking contests. Not to mention dwarven brews just became quite lethal to non-dwarves, because they can put whatever they want in it. When a dwarf says they drink drow poison for breakfast, they might actually mean that literally.[/sblock] [/QUOTE]
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