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<blockquote data-quote="Argyle King" data-source="post: 5920176" data-attributes="member: 58416"><p>I see a few signs that Dex might be too good compared to the other stats. I noticed it because one of my old complaints about D&D is still in the rules -heavy armor tends to be worse than light armor.</p><p></p><p></p><p>Assuming I have maxed out Dex, I have AC 20 with Mithril.</p><p> </p><p>The heavy armor user with Adamantine ends up with 18; while also losing 5 feet of movement and having 50lbs of extra weight to carry around.</p><p></p><p>...so, I end up being easier to hit, slower, and more encumbered. </p><p></p><p></p><p>My damage isn't as good because I had to sack other stats suck as Strength to get that high Dex, you say? Fortunately for me, I can pick up a weapon which allows me to use Dex for my melee attacks and damage. On top of that, Dex is used for ranged attacks. It gives me a better initiative too. I feel that Dex offers a little bit too much compared to some of the other abilities.</p><p></p><p>Personally, I'd like to see Initiative be free of abilities completely. Simply make initiative a flat d20 roll; maybe with a bonus of +1 for every 5 levels or something like that. Feats such as improved initiative can still exist if you want more of a bonus. Being surprised means you have Disadvantage for your initiative roll -thus rolling twice and taking the lower result. </p><p></p><p>I mention the weight of heavy armor because being encumbered means you have Disadvantage. So you potentially have worse AC, slower movement, a worse initiative, and Disadvantage for any checks you want to make. </p><p>-----------------------</p><p></p><p>I see a few pretty easy ways to abuse Slayer training. If I'm fighting something with a high AC, I could potentially switch to a weapon which is normally worse for me so as to intentionally miss. Doing consistent damage with every attack (which could potentially be ranged attacks, so that ties in with the high Dex mentioned above) rather than doing more damage on only a few hits is potentially a worthwhile tradeoff against an opponent I have little chance of hitting anyway.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5920176, member: 58416"] I see a few signs that Dex might be too good compared to the other stats. I noticed it because one of my old complaints about D&D is still in the rules -heavy armor tends to be worse than light armor. Assuming I have maxed out Dex, I have AC 20 with Mithril. The heavy armor user with Adamantine ends up with 18; while also losing 5 feet of movement and having 50lbs of extra weight to carry around. ...so, I end up being easier to hit, slower, and more encumbered. My damage isn't as good because I had to sack other stats suck as Strength to get that high Dex, you say? Fortunately for me, I can pick up a weapon which allows me to use Dex for my melee attacks and damage. On top of that, Dex is used for ranged attacks. It gives me a better initiative too. I feel that Dex offers a little bit too much compared to some of the other abilities. Personally, I'd like to see Initiative be free of abilities completely. Simply make initiative a flat d20 roll; maybe with a bonus of +1 for every 5 levels or something like that. Feats such as improved initiative can still exist if you want more of a bonus. Being surprised means you have Disadvantage for your initiative roll -thus rolling twice and taking the lower result. I mention the weight of heavy armor because being encumbered means you have Disadvantage. So you potentially have worse AC, slower movement, a worse initiative, and Disadvantage for any checks you want to make. ----------------------- I see a few pretty easy ways to abuse Slayer training. If I'm fighting something with a high AC, I could potentially switch to a weapon which is normally worse for me so as to intentionally miss. Doing consistent damage with every attack (which could potentially be ranged attacks, so that ties in with the high Dex mentioned above) rather than doing more damage on only a few hits is potentially a worthwhile tradeoff against an opponent I have little chance of hitting anyway. [/QUOTE]
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