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General Tabletop Discussion
*Pathfinder & Starfinder
First Impressions?
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<blockquote data-quote="nnms" data-source="post: 5920941" data-attributes="member: 83293"><p>Participated in a few hours of playtesting.</p><p></p><p>Liked the rules, sort of. Some things I didn't like:</p><p></p><p>- rolling two dice and dropping the highest or the lowest.</p><p>- full hp after a night's rest</p><p>- light, medium & heavy armour bolted on out of 3E.</p><p>- weird combination of simulation focus and the occasional very gamey effect</p><p></p><p>What I really didn't like, is how the characters work. It's almost like the rules are for a cleaned up hybrid of all the versions of D&D with an eye to old school play, but the characters are 2E/4E hybrids with a new school vibe. Like they don't fit in with the basic D&D style of play the rules seem to have. I thought I would like at-wills and dailies for spells, but I didn't.</p><p></p><p>The story related traits also rubbed us the wrong way. I'm not sure I buy that a cleric's companions all get to be healed at the temple regardless of their relationship with that particular religion. Or that a noble will put up the companions of a Knight regardless of their own station or relationship with the governing authorities. At least "researcher" wasn't something that gave everyone in the party library cards.</p><p></p><p>I don't know what I was expecting, but we stopped after a couple hours of play and went back to our Basic D&D retroclone game. Updated my ENWorld status: "Not finding 5E interesting enough to playtest it further."</p><p></p><p>I'll check in again after there's some sort of update or change. As it stands, I'm not seeing anything that competes with other gaming options out there.</p></blockquote><p></p>
[QUOTE="nnms, post: 5920941, member: 83293"] Participated in a few hours of playtesting. Liked the rules, sort of. Some things I didn't like: - rolling two dice and dropping the highest or the lowest. - full hp after a night's rest - light, medium & heavy armour bolted on out of 3E. - weird combination of simulation focus and the occasional very gamey effect What I really didn't like, is how the characters work. It's almost like the rules are for a cleaned up hybrid of all the versions of D&D with an eye to old school play, but the characters are 2E/4E hybrids with a new school vibe. Like they don't fit in with the basic D&D style of play the rules seem to have. I thought I would like at-wills and dailies for spells, but I didn't. The story related traits also rubbed us the wrong way. I'm not sure I buy that a cleric's companions all get to be healed at the temple regardless of their relationship with that particular religion. Or that a noble will put up the companions of a Knight regardless of their own station or relationship with the governing authorities. At least "researcher" wasn't something that gave everyone in the party library cards. I don't know what I was expecting, but we stopped after a couple hours of play and went back to our Basic D&D retroclone game. Updated my ENWorld status: "Not finding 5E interesting enough to playtest it further." I'll check in again after there's some sort of update or change. As it stands, I'm not seeing anything that competes with other gaming options out there. [/QUOTE]
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