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<blockquote data-quote="Arytiss" data-source="post: 5921914" data-attributes="member: 47811"><p>Only if the DM decides to call for a contest, and this situation pretty much falls under the circumstances laid out in the DM guidelines that says "Don't bother".</p><p></p><p>My first impression was that of a streamlined 3rd edition. My second thoughts was that it was closer to 2nd edition. Now I'm looking at it again and seeing a very strong 4th ed influence in the class design. Looks like WotC are doing well at fulfilling their goals so far.</p><p></p><p>Mechanics: I like that there seem to be very few +/- modifiers. My old 4th ed group had a serious problem with these. Over half the group were dyslexic and every time one of them rolled the dice they would then have to spend five minutes counting their modifiers to hit and then working out their damage. I suspect that with the Advantage/Disadvantage system life would have been much, much easier.</p><p></p><p>Armour, as has been said repeatedly, needs work. Lots of work.</p><p></p><p>Themes and Backgrounds are very nice. I can build a character in five minutes and it will actually feel like a character, rather than a bunch of numbers. I'm looking forward to seeing more of this in a few months.</p><p></p><p>Pointing out that not everything needs a roll: I played Keep on the Borderlands (Using BRP Fantasy) a month ago and the GM asked for calls for everything. <u>Everything</u>. It really made me realise how much of gameplay doesn't need rolling. I particularly liked their example of the player giving a rousing speech eliminating the need for a Diplomacy roll.</p></blockquote><p></p>
[QUOTE="Arytiss, post: 5921914, member: 47811"] Only if the DM decides to call for a contest, and this situation pretty much falls under the circumstances laid out in the DM guidelines that says "Don't bother". My first impression was that of a streamlined 3rd edition. My second thoughts was that it was closer to 2nd edition. Now I'm looking at it again and seeing a very strong 4th ed influence in the class design. Looks like WotC are doing well at fulfilling their goals so far. Mechanics: I like that there seem to be very few +/- modifiers. My old 4th ed group had a serious problem with these. Over half the group were dyslexic and every time one of them rolled the dice they would then have to spend five minutes counting their modifiers to hit and then working out their damage. I suspect that with the Advantage/Disadvantage system life would have been much, much easier. Armour, as has been said repeatedly, needs work. Lots of work. Themes and Backgrounds are very nice. I can build a character in five minutes and it will actually feel like a character, rather than a bunch of numbers. I'm looking forward to seeing more of this in a few months. Pointing out that not everything needs a roll: I played Keep on the Borderlands (Using BRP Fantasy) a month ago and the GM asked for calls for everything. [u]Everything[/u]. It really made me realise how much of gameplay doesn't need rolling. I particularly liked their example of the player giving a rousing speech eliminating the need for a Diplomacy roll. [/QUOTE]
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