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General Tabletop Discussion
*Pathfinder & Starfinder
First Impressions?
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<blockquote data-quote="Gold Roger" data-source="post: 5922218" data-attributes="member: 33904"><p>Considering this is a early playtest version and I'm going of gut reaction and preconcieved notions, I like pretty much the whole thing.</p><p></p><p>The only thing that really puts me of is the long rest heals completely matter. At a quick glance, my issues with that:</p><p></p><p>-It goes completely against my own personal preferences, that are otherwise well supported</p><p></p><p>-I already know this might be a total deal breaker for one of my prospective players</p><p></p><p>-It's inconsistent with other healing rules. You need bandages for hp healing over the day, but when you go asleep hp are suddenly completely divorced from physical damage?</p><p></p><p>-It's exactly the opposite from what we heard from previous playtests and Mike Mearls recent L&L article that was written when the package was almost finished</p><p></p><p>I suspect/hope that this isn't the real deal on healing rules, but a quick and dirty solution for the first round playtest, so it runs quicker and can stay "on scene".</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 5922218, member: 33904"] Considering this is a early playtest version and I'm going of gut reaction and preconcieved notions, I like pretty much the whole thing. The only thing that really puts me of is the long rest heals completely matter. At a quick glance, my issues with that: -It goes completely against my own personal preferences, that are otherwise well supported -I already know this might be a total deal breaker for one of my prospective players -It's inconsistent with other healing rules. You need bandages for hp healing over the day, but when you go asleep hp are suddenly completely divorced from physical damage? -It's exactly the opposite from what we heard from previous playtests and Mike Mearls recent L&L article that was written when the package was almost finished I suspect/hope that this isn't the real deal on healing rules, but a quick and dirty solution for the first round playtest, so it runs quicker and can stay "on scene". [/QUOTE]
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