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<blockquote data-quote="grimslade" data-source="post: 5922264" data-attributes="member: 6061"><p>I am pleasantly surprised by the rules so far. It is a playtest version so there are lots of tweaks that need to be made, but, on the whole, I am impressed.</p><p></p><p>Top 3 Likes</p><p></p><p>Dis/advantage- Remove bonii and roll 2d20 and drop one. Very swingy. Very potent. I was worried about it on paper but love it in play. The infamous medusa encounter was terrifying with disadvantage for the PCs and advantage for her. The fighter went reckless to stop the pain and wound up stoned on the final round.</p><p></p><p>Combat is fast. Blazing. Even with no rules familiarity. </p><p></p><p>The cleric looks like it will be a fun class to build. Laser vs smite 'n board will be a tough choice.</p><p></p><p>Top 3 dislikes</p><p></p><p>Complete heal after long rest. I liked the Legend and Lore breakdown of > bloodied is morale or fighting spirit, < bloodied is cuts, bruises and sprains, 0 and less is a wound. The 8 hr rest and all better does not reflect this. I would like to see a refresh of up to half hp(your up to bloodied value) per 8 hour rest. If you take a wound (hit 0) you can not replenish HD until you have rested as many days as negative hit points received. Magical healing reduces 1 day per hit point healed. </p><p></p><p>Fighters seem a bit weak. 2 surges make them sexy shoeless gods of war but the rest of the time they seem too basic and lower damage. Maneuvers will help but a basic fighter should still dish out the hurt round to round.</p><p></p><p>Herbalism is too much to not break the economy. Action economy holds the healing in check in combat somewhat. It is still the Wand of Cure Light Wounds from 3.x in 5E. Out of HD to heal during a short rest? The Herbalist with Healer's Touch will have everyone up and full for minimal gold.</p><p></p><p></p><p>Good start let's iron out these kinks.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5922264, member: 6061"] I am pleasantly surprised by the rules so far. It is a playtest version so there are lots of tweaks that need to be made, but, on the whole, I am impressed. Top 3 Likes Dis/advantage- Remove bonii and roll 2d20 and drop one. Very swingy. Very potent. I was worried about it on paper but love it in play. The infamous medusa encounter was terrifying with disadvantage for the PCs and advantage for her. The fighter went reckless to stop the pain and wound up stoned on the final round. Combat is fast. Blazing. Even with no rules familiarity. The cleric looks like it will be a fun class to build. Laser vs smite 'n board will be a tough choice. Top 3 dislikes Complete heal after long rest. I liked the Legend and Lore breakdown of > bloodied is morale or fighting spirit, < bloodied is cuts, bruises and sprains, 0 and less is a wound. The 8 hr rest and all better does not reflect this. I would like to see a refresh of up to half hp(your up to bloodied value) per 8 hour rest. If you take a wound (hit 0) you can not replenish HD until you have rested as many days as negative hit points received. Magical healing reduces 1 day per hit point healed. Fighters seem a bit weak. 2 surges make them sexy shoeless gods of war but the rest of the time they seem too basic and lower damage. Maneuvers will help but a basic fighter should still dish out the hurt round to round. Herbalism is too much to not break the economy. Action economy holds the healing in check in combat somewhat. It is still the Wand of Cure Light Wounds from 3.x in 5E. Out of HD to heal during a short rest? The Herbalist with Healer's Touch will have everyone up and full for minimal gold. Good start let's iron out these kinks. [/QUOTE]
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