Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
First Session of HotDQ - WOW, what a meatgrinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Halivar" data-source="post: 6384993" data-attributes="member: 9327"><p>I've played in a couple sessions of a custom campaign, and I supposed from that experience that 5E was going to be another super-heroic game. Tonight I took a stab at running it, using HotDQ, Chapter 1: Greenest in Flames.</p><p></p><p>Holy crap.</p><p></p><p>In every fight, at least one person went down. In every other fight, at least TWO people went down. In order to coax the players out of the keep for subsequent missions, I gave Governor Nighthill a secret cache of healing potions that he doled out on an as-needed basis. Eventually I had to resort to planting them on fallen enemies as loot just to stave off the constant threat of TPK. Thanks to kobold Pack Tactics (advantage if ally within 5 feet), each encounter was guaranteed to be a brutal battle of attrition. And while I did hand out potions, I played the fights straight, and each enemy used his abilities to his best. The kobolds stayed packed and gained advantage as often as possible. When the casters ran out of area spells, the sight of closely packed kobolds was unnerving for everyone at the table.</p><p></p><p>The players in this group all learned D&D either through 4E or Pathfinder, and they're kind of used to super-heroic action and being whirling Cuisinart's of death. Halfway through Greenest in Flames, even the most brash and blustery player was cowed by the sight of kobolds and their acolyte masters. By the time they got around to the blue dragon at the Keep, they had had enough. They negotiated through a securely barred door until the dragon flew away. They knew this adventure was out to kill them.</p><p></p><p>This made the finale with Lingdedrosa Cyanwrath all the more poignant. The players knew this was an unwinnable fight. Xandrie the human fighter went out willingly to face her death, and the adventure, as written and executed, obliged her.</p><p></p><p>Holy crap, it feels like that old school magic is back.</p></blockquote><p></p>
[QUOTE="Halivar, post: 6384993, member: 9327"] I've played in a couple sessions of a custom campaign, and I supposed from that experience that 5E was going to be another super-heroic game. Tonight I took a stab at running it, using HotDQ, Chapter 1: Greenest in Flames. Holy crap. In every fight, at least one person went down. In every other fight, at least TWO people went down. In order to coax the players out of the keep for subsequent missions, I gave Governor Nighthill a secret cache of healing potions that he doled out on an as-needed basis. Eventually I had to resort to planting them on fallen enemies as loot just to stave off the constant threat of TPK. Thanks to kobold Pack Tactics (advantage if ally within 5 feet), each encounter was guaranteed to be a brutal battle of attrition. And while I did hand out potions, I played the fights straight, and each enemy used his abilities to his best. The kobolds stayed packed and gained advantage as often as possible. When the casters ran out of area spells, the sight of closely packed kobolds was unnerving for everyone at the table. The players in this group all learned D&D either through 4E or Pathfinder, and they're kind of used to super-heroic action and being whirling Cuisinart's of death. Halfway through Greenest in Flames, even the most brash and blustery player was cowed by the sight of kobolds and their acolyte masters. By the time they got around to the blue dragon at the Keep, they had had enough. They negotiated through a securely barred door until the dragon flew away. They knew this adventure was out to kill them. This made the finale with Lingdedrosa Cyanwrath all the more poignant. The players knew this was an unwinnable fight. Xandrie the human fighter went out willingly to face her death, and the adventure, as written and executed, obliged her. Holy crap, it feels like that old school magic is back. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First Session of HotDQ - WOW, what a meatgrinder
Top