Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
First Session of HotDQ - WOW, what a meatgrinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jrowland" data-source="post: 6385479" data-attributes="member: 94389"><p>I'm running it for two groups. One group just reached the keep, the other group just faced Cyanwrath. </p><p></p><p>Group 1 - 4 Players. I placed a 4th level cleric in the keep who also had a stash of healing pots. The cleric is in a makeshift hospital doing triage to townsfolk and guardsmen. For every pot/spell consumed by the party, I had a "patient" die later in the night. Every death pushed the clerics "friendliness" down (Started at 10 for spells plus Potions). Needless to say, the cleric blames the party for all the dead people he couldn't treat (and governer nighthill who ordered it). I also made sure the cleric in the Church of Chauntea had some healing spells, as well as a "Boon" from Chauntea if they prayed to her at the altar. One player did, and got the benefits of a long rest. The other three stayed in character and refused for various reasons. I gave each of them Inspiration as a result. That really helped. But they had the same meat-grinder experience as well. Cyanwrath I had toy with the champion...taunting, taking the guard action, etc. Then, when he hit 50% hp, He went all out: Would have dropped him to 0, but player used inspiration to make it Disadvantage and he missed. Next round repeat and dropped him to literally -1 point away from permadeath. They hate Cyanwrath now. </p><p></p><p>Group 2 - 7 players. I am running it similar to above with a small tweak: Rather than have so much healing available, I've decided to just run it straight. They are nearly double the "recommended" party size, so rather than increase number of monsters I am just letting it be. Also, I am going to do AVG DMG -2 to make it less swingy and less deadly. This is encounters with a lot of noobs. I want them to feel somewhat empowered and not frustrated. I'll Change to AVG-1 in episode 2, AVG in episode 3, and roll dmg as normal in Episode 4 (encounters ends there). As it is, I had 4 players down in Seek the Keep...they split into two groups, each encountered a "normal" encounter, and suffered for it. So, my changes are not exactly realized since they split the party. Going forward I think they'll be more cautious!</p></blockquote><p></p>
[QUOTE="jrowland, post: 6385479, member: 94389"] I'm running it for two groups. One group just reached the keep, the other group just faced Cyanwrath. Group 1 - 4 Players. I placed a 4th level cleric in the keep who also had a stash of healing pots. The cleric is in a makeshift hospital doing triage to townsfolk and guardsmen. For every pot/spell consumed by the party, I had a "patient" die later in the night. Every death pushed the clerics "friendliness" down (Started at 10 for spells plus Potions). Needless to say, the cleric blames the party for all the dead people he couldn't treat (and governer nighthill who ordered it). I also made sure the cleric in the Church of Chauntea had some healing spells, as well as a "Boon" from Chauntea if they prayed to her at the altar. One player did, and got the benefits of a long rest. The other three stayed in character and refused for various reasons. I gave each of them Inspiration as a result. That really helped. But they had the same meat-grinder experience as well. Cyanwrath I had toy with the champion...taunting, taking the guard action, etc. Then, when he hit 50% hp, He went all out: Would have dropped him to 0, but player used inspiration to make it Disadvantage and he missed. Next round repeat and dropped him to literally -1 point away from permadeath. They hate Cyanwrath now. Group 2 - 7 players. I am running it similar to above with a small tweak: Rather than have so much healing available, I've decided to just run it straight. They are nearly double the "recommended" party size, so rather than increase number of monsters I am just letting it be. Also, I am going to do AVG DMG -2 to make it less swingy and less deadly. This is encounters with a lot of noobs. I want them to feel somewhat empowered and not frustrated. I'll Change to AVG-1 in episode 2, AVG in episode 3, and roll dmg as normal in Episode 4 (encounters ends there). As it is, I had 4 players down in Seek the Keep...they split into two groups, each encountered a "normal" encounter, and suffered for it. So, my changes are not exactly realized since they split the party. Going forward I think they'll be more cautious! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First Session of HotDQ - WOW, what a meatgrinder
Top