Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
First Session of HotDQ - WOW, what a meatgrinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thank Dog" data-source="post: 6386753" data-attributes="member: 6780250"><p>Character death is part of the D&D gaming experience. This notion that PC's should survive everything thrown at them is a recent addition to gaming culture, born of the trend towards "balanced" mechanics and a rule for everything which, I believe, began with 2e Powers & Options and the various splatbooks and was codified with 3e and then solidified into the gaming paradigm by Pathfinder.</p><p></p><p>5e is clearly going in a different direction, a direction which I personally favour.</p><p></p><p>When I ran the encounter, I tried to make it fairly obvious that the PC wasn't meant to win and yet before I'd even managed to issue the challenge or roleplay the sergeant's reaction, a player up and said he'd do it. Afterwards when discussing the encounter I mentioned that it was intended to be unwinnable and he said that he had figured that all along. This, to me, made it a cool and memorable encounter.</p><p></p><p></p><p>A lot of criticisms about HotDQ (not to mention 5e in general) seem to be of this nature where people have glossed over something, not realised something, or misinterpreted something. The funny thing was that when I ran it, I had the cultists not immediately attack the PC's on sight. In one encounter I even had a cultist ask the PC in the lead, "What do you want?" They charged anyway but I think the point remains that the possibility was there for a non-combat situation. When other DM's have run it, it's been initiative immediately with no chance of bluffing or ignoring the cultists.</p></blockquote><p></p>
[QUOTE="Thank Dog, post: 6386753, member: 6780250"] Character death is part of the D&D gaming experience. This notion that PC's should survive everything thrown at them is a recent addition to gaming culture, born of the trend towards "balanced" mechanics and a rule for everything which, I believe, began with 2e Powers & Options and the various splatbooks and was codified with 3e and then solidified into the gaming paradigm by Pathfinder. 5e is clearly going in a different direction, a direction which I personally favour. When I ran the encounter, I tried to make it fairly obvious that the PC wasn't meant to win and yet before I'd even managed to issue the challenge or roleplay the sergeant's reaction, a player up and said he'd do it. Afterwards when discussing the encounter I mentioned that it was intended to be unwinnable and he said that he had figured that all along. This, to me, made it a cool and memorable encounter. A lot of criticisms about HotDQ (not to mention 5e in general) seem to be of this nature where people have glossed over something, not realised something, or misinterpreted something. The funny thing was that when I ran it, I had the cultists not immediately attack the PC's on sight. In one encounter I even had a cultist ask the PC in the lead, "What do you want?" They charged anyway but I think the point remains that the possibility was there for a non-combat situation. When other DM's have run it, it's been initiative immediately with no chance of bluffing or ignoring the cultists. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First Session of HotDQ - WOW, what a meatgrinder
Top