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First Session of HotDQ - WOW, what a meatgrinder
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6387010" data-attributes="member: 54843"><p>So "recent" started in the early to mid 90s? Meaning it has now existed for longer than that lost golden age of rolling a new character every other session? Seems like that trend might stick around a while. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, an unwinnable fight is fine, but you'll notice that when you lose to the unbeatable boss in Mega Man or whatever, the game goes into cutscene mode and you don't actually die. Seems like they could have tweaked this dude's attacks to make instant kills less frequent or even impossible. Maybe even some DM guidance to that effect. It's one thing to show the pcs that the world is dangerous, but it's another to create a world where brave and noble characters all get killed off.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6387010, member: 54843"] So "recent" started in the early to mid 90s? Meaning it has now existed for longer than that lost golden age of rolling a new character every other session? Seems like that trend might stick around a while. ;) Anyway, an unwinnable fight is fine, but you'll notice that when you lose to the unbeatable boss in Mega Man or whatever, the game goes into cutscene mode and you don't actually die. Seems like they could have tweaked this dude's attacks to make instant kills less frequent or even impossible. Maybe even some DM guidance to that effect. It's one thing to show the pcs that the world is dangerous, but it's another to create a world where brave and noble characters all get killed off. [/QUOTE]
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First Session of HotDQ - WOW, what a meatgrinder
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