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First Session of HotDQ - WOW, what a meatgrinder
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<blockquote data-quote="Tony Vargas" data-source="post: 6388472" data-attributes="member: 996"><p>What constitutes "easy mode" for experienced/serious players may not seem quite so 'easy' to new, inexperienced or even casual ones. For that matter, playstyles differ even among experienced players. 5e is /supposed/ to be an acknowledgement of that, yet it presents us with a 1st level that tilts heavily towards one style, then rapidly abandons that style as you level up. It seems an odd approach from that perspective. Of course, it matches the feel of the classic game, which is probably the reason, but that does little to deliver a good first experience to a new player.</p><p></p><p> It is helpful. </p><p></p><p>FWIW, I've seen a lot more players sit out long stretches of a session with unconscious PCs than I have actual dead PCs. The dying rules aren't too bad, you have a slightly better than even chance of stabilizing even without aid, and stabilizing an ally isn't hard, even an untrained heal check is often sufficient. Without magical healing, though, getting them back up is an issue. With an experienced group of players or using a strict set of pregens you can be pretty sure the party includes at least one healer, but if that healer happens to be dropped early, or runs out of spells...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6388472, member: 996"] What constitutes "easy mode" for experienced/serious players may not seem quite so 'easy' to new, inexperienced or even casual ones. For that matter, playstyles differ even among experienced players. 5e is /supposed/ to be an acknowledgement of that, yet it presents us with a 1st level that tilts heavily towards one style, then rapidly abandons that style as you level up. It seems an odd approach from that perspective. Of course, it matches the feel of the classic game, which is probably the reason, but that does little to deliver a good first experience to a new player. It is helpful. FWIW, I've seen a lot more players sit out long stretches of a session with unconscious PCs than I have actual dead PCs. The dying rules aren't too bad, you have a slightly better than even chance of stabilizing even without aid, and stabilizing an ally isn't hard, even an untrained heal check is often sufficient. Without magical healing, though, getting them back up is an issue. With an experienced group of players or using a strict set of pregens you can be pretty sure the party includes at least one healer, but if that healer happens to be dropped early, or runs out of spells... [/QUOTE]
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First Session of HotDQ - WOW, what a meatgrinder
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