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First Session of HotDQ - WOW, what a meatgrinder
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<blockquote data-quote="Thank Dog" data-source="post: 6390144" data-attributes="member: 6780250"><p>Yeah but the internet is full of examples where the most comments made are made by people with negative experiences. That is not necessarily representative of the whole. If you consider just how many people are playing through HotDQ, just through Adventurer's League alone, then the vast majority seem to <em>not</em> be coming online and complaining that it's too hard.</p><p></p><p></p><p>For Adventurer's League I did, yes. 100% by the book. Although, as I said, the other DM was lenient so the group was rested and levelled up for my session (I'm like an alternate, I play mostly but DM if it's needed and I'm not falling asleep on my feet, which is most of the time).</p><p></p><p>But for my other play and DM experiences, it was pretty stock standard. Having known the adventure as a player I also tried not to influence the decisions being made too much.</p><p></p><p></p><p>Yeah, I gotta disagree here. Making choices is what RPG's are all about. Making good and bad choices are part and parcel of the play experience. Hell, even as a veteran player, I make mistakes with my PC's all the time. Giving the players an experience where they can't make bad decisions is like saying, "Don't worry, you can't fail, just do whatever silly nonsense you like as there won't be any consequences."</p><p></p><p>Yuck.</p><p></p><p></p><p>Eh, in my experience every Pathfinder game I've participated in has been a cake-walk. I tried DM'ing it and used "balanced" encounters and all the players complained that it was too easy and that I'd gotten the math wrong. I went back, checked, rechecked, and had other people look over it on forums, and it wasn't balanced at all. It was actually considered far too powerful for the PC's to defeat. They won in the first round of every combat.</p><p></p><p></p><p>Yeah, that was rude of me, I apologise.</p><p></p><p></p><p>Eh, I think it highly depends on the DM and how it's run. And also on the type of players. The only thing I'll agree on is that it is definitely a meat-grinder. But on the flip-side, I think these types of scenarios also foster smarter, more cautious, more creative play. Part of why I have such a hate-on for 3.x/Pathfinder is that I got so bored of the "let's just kick in every door and loot every store because we're practically unkillable" style of play that it promotes. The only time I've seen characters die in these systems is when they do something so monumentally stupid that they'd be deserving of a Darwin Award.</p></blockquote><p></p>
[QUOTE="Thank Dog, post: 6390144, member: 6780250"] Yeah but the internet is full of examples where the most comments made are made by people with negative experiences. That is not necessarily representative of the whole. If you consider just how many people are playing through HotDQ, just through Adventurer's League alone, then the vast majority seem to [I]not[/I] be coming online and complaining that it's too hard. For Adventurer's League I did, yes. 100% by the book. Although, as I said, the other DM was lenient so the group was rested and levelled up for my session (I'm like an alternate, I play mostly but DM if it's needed and I'm not falling asleep on my feet, which is most of the time). But for my other play and DM experiences, it was pretty stock standard. Having known the adventure as a player I also tried not to influence the decisions being made too much. Yeah, I gotta disagree here. Making choices is what RPG's are all about. Making good and bad choices are part and parcel of the play experience. Hell, even as a veteran player, I make mistakes with my PC's all the time. Giving the players an experience where they can't make bad decisions is like saying, "Don't worry, you can't fail, just do whatever silly nonsense you like as there won't be any consequences." Yuck. Eh, in my experience every Pathfinder game I've participated in has been a cake-walk. I tried DM'ing it and used "balanced" encounters and all the players complained that it was too easy and that I'd gotten the math wrong. I went back, checked, rechecked, and had other people look over it on forums, and it wasn't balanced at all. It was actually considered far too powerful for the PC's to defeat. They won in the first round of every combat. Yeah, that was rude of me, I apologise. Eh, I think it highly depends on the DM and how it's run. And also on the type of players. The only thing I'll agree on is that it is definitely a meat-grinder. But on the flip-side, I think these types of scenarios also foster smarter, more cautious, more creative play. Part of why I have such a hate-on for 3.x/Pathfinder is that I got so bored of the "let's just kick in every door and loot every store because we're practically unkillable" style of play that it promotes. The only time I've seen characters die in these systems is when they do something so monumentally stupid that they'd be deserving of a Darwin Award. [/QUOTE]
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