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First Session of HotDQ - WOW, what a meatgrinder
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<blockquote data-quote="Desalus" data-source="post: 6390294" data-attributes="member: 6779178"><p>That's true the internet is not a good representation. But I'm guessing new players won't care enough to come onto an RPG forum and complain about their experience...they will just stop coming to the sessions like I have seen. Most people on RPG forums are not new to roleplaying and will be more apt to enjoy this adventure.</p><p></p><p></p><p></p><p>I'm very curious to know how your parties survived if you played it exactly as written. To me there just seems to be way too many encounters with no rests for that to even work (unless your party was full of healers).</p><p></p><p></p><p></p><p>I completely agree that making choices is what RPGs are all about. However, I was speaking specifically about new players. I think you have high expectations for new players if you expect them to come into Greenest and know that they should conserve their spells throughout 4+ sessions. Quite a few probably expect that their spells will refresh after each session. Also I never said anything about not allowing them to fail, I just think that this adventure does a lousy job of easing them into the game. If you had a table with a bunch of new players, it would be akin to throwing them into the deep end of a pool and expecting them to swim with no prior swimming lessons.</p><p></p><p></p><p></p><p></p><p>It would be interesting to convert 'Greenest in Flames' to Pathfinder and see how well it runs. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p></p><p></p><p>Yeah the experience of every adventure is highly dependent on the DM and how it's run. As I said in an earlier post, a DM could take the absolute worst adventure and turn it into something great. 'Greenest in Flames' is probably a welcome challenge for RPG veterans. I completely understand why this adventure would seem like such a refreshing change from 3.x/Pathfinder if your experience was as you described. However, I'd wager to say that an adventure as difficult as this one is not the best introduction for new players. If I invited my friends or family over, who were new to D&D or even RPGs, this is not the adventure I would want to begin with. I think the chapter would be a lot more fun as a higher level character but I don't think it's a good level 1 introduction adventure.</p></blockquote><p></p>
[QUOTE="Desalus, post: 6390294, member: 6779178"] That's true the internet is not a good representation. But I'm guessing new players won't care enough to come onto an RPG forum and complain about their experience...they will just stop coming to the sessions like I have seen. Most people on RPG forums are not new to roleplaying and will be more apt to enjoy this adventure. I'm very curious to know how your parties survived if you played it exactly as written. To me there just seems to be way too many encounters with no rests for that to even work (unless your party was full of healers). I completely agree that making choices is what RPGs are all about. However, I was speaking specifically about new players. I think you have high expectations for new players if you expect them to come into Greenest and know that they should conserve their spells throughout 4+ sessions. Quite a few probably expect that their spells will refresh after each session. Also I never said anything about not allowing them to fail, I just think that this adventure does a lousy job of easing them into the game. If you had a table with a bunch of new players, it would be akin to throwing them into the deep end of a pool and expecting them to swim with no prior swimming lessons. It would be interesting to convert 'Greenest in Flames' to Pathfinder and see how well it runs. :] Yeah the experience of every adventure is highly dependent on the DM and how it's run. As I said in an earlier post, a DM could take the absolute worst adventure and turn it into something great. 'Greenest in Flames' is probably a welcome challenge for RPG veterans. I completely understand why this adventure would seem like such a refreshing change from 3.x/Pathfinder if your experience was as you described. However, I'd wager to say that an adventure as difficult as this one is not the best introduction for new players. If I invited my friends or family over, who were new to D&D or even RPGs, this is not the adventure I would want to begin with. I think the chapter would be a lot more fun as a higher level character but I don't think it's a good level 1 introduction adventure. [/QUOTE]
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