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First Session of HotDQ - WOW, what a meatgrinder
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<blockquote data-quote="Joe Liker" data-source="post: 6390893" data-attributes="member: 6777505"><p>I'm not a fan of enormous groups -- individuals tend not to get much spotlight time when not in combat, and there's a lot of downtime between turns when in combat.</p><p></p><p>If you run a published adventure with 11 PCs, you've got two problems -- extremely easy combats and slower leveling. At some point, of course, the slow leveling is going to make the combats more challenging, so maybe this isn't such a big deal. But you should expect more PC deaths than normal when it does happen.</p><p></p><p>You can, of course, double the number of enemies in most fights, but your combats are going to take <strong>forever.</strong> If you're used to that with your 12-member group, I guess it's not an issue. But keep in mind that the first few rounds of any such combat are going to be extremely punishing for the people taking the hits. At low levels, they'll definitely need to play very defensively.</p><p></p><p>Seems to me, your best bet is two split into two groups of six. Maybe that's not how your group likes to roll, but it does make the most sense for the game. You can still have fun comparing notes between sessions.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6390893, member: 6777505"] I'm not a fan of enormous groups -- individuals tend not to get much spotlight time when not in combat, and there's a lot of downtime between turns when in combat. If you run a published adventure with 11 PCs, you've got two problems -- extremely easy combats and slower leveling. At some point, of course, the slow leveling is going to make the combats more challenging, so maybe this isn't such a big deal. But you should expect more PC deaths than normal when it does happen. You can, of course, double the number of enemies in most fights, but your combats are going to take [B]forever.[/B] If you're used to that with your 12-member group, I guess it's not an issue. But keep in mind that the first few rounds of any such combat are going to be extremely punishing for the people taking the hits. At low levels, they'll definitely need to play very defensively. Seems to me, your best bet is two split into two groups of six. Maybe that's not how your group likes to roll, but it does make the most sense for the game. You can still have fun comparing notes between sessions. [/QUOTE]
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