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First Session of HotDQ - WOW, what a meatgrinder
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<blockquote data-quote="KarinsDad" data-source="post: 6391354" data-attributes="member: 2011"><p>We had a group of 6: bard, cleric, fighter, ranger, rogue, wizard. 2 healers (eventually 3 with the ranger). The DM said that she beefed up the encounters because of our numbers. We ran through 2 encounters before the keep, 1 in the tunnel, 5 outside again, the dragon, and the duel. We beat them all (except the dragon of course). But, to be fair, some of the reason for that is Lost Mines of Phandelver. We played one 7 hour session of LMoP and discovered that Stealth and Surprise is huge in 5E. So, 4 PCs had stealth (even the fighter who offset some of his armor's disadvantage), the cleric had martial weapons and heavy armor, the fighter had Heavy Armor Master feat, and most PCs were trying to either use ranged attacks, or two weapon attacking (it took a while to convince the fighter and cleric to not use two handed weapons and use weapon and shield because most of the foes dropped so easily with a single one handed weapon attack). We went around sneaking in the dark and took out about a third of most encounters during a surprise round. I think 4 or possibly 5 PCs went unconscious in those 9 fights. And we tricked the half dragon into fighting us all. Without group stealth and surprise, we would have never done as well.</p><p></p><p>As a side note, the DM changed the surprise rules from Passive Perception, to perception rolls, just so that some creatures on the surprised side might not be surprised (regardless of whether it is NPCs, or PCs). Surprise is so powerful that this houserule just seems a bit less potent.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6391354, member: 2011"] We had a group of 6: bard, cleric, fighter, ranger, rogue, wizard. 2 healers (eventually 3 with the ranger). The DM said that she beefed up the encounters because of our numbers. We ran through 2 encounters before the keep, 1 in the tunnel, 5 outside again, the dragon, and the duel. We beat them all (except the dragon of course). But, to be fair, some of the reason for that is Lost Mines of Phandelver. We played one 7 hour session of LMoP and discovered that Stealth and Surprise is huge in 5E. So, 4 PCs had stealth (even the fighter who offset some of his armor's disadvantage), the cleric had martial weapons and heavy armor, the fighter had Heavy Armor Master feat, and most PCs were trying to either use ranged attacks, or two weapon attacking (it took a while to convince the fighter and cleric to not use two handed weapons and use weapon and shield because most of the foes dropped so easily with a single one handed weapon attack). We went around sneaking in the dark and took out about a third of most encounters during a surprise round. I think 4 or possibly 5 PCs went unconscious in those 9 fights. And we tricked the half dragon into fighting us all. Without group stealth and surprise, we would have never done as well. As a side note, the DM changed the surprise rules from Passive Perception, to perception rolls, just so that some creatures on the surprised side might not be surprised (regardless of whether it is NPCs, or PCs). Surprise is so powerful that this houserule just seems a bit less potent. [/QUOTE]
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