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*Dungeons & Dragons
First Session of HotDQ - WOW, what a meatgrinder
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<blockquote data-quote="KarinsDad" data-source="post: 6391602" data-attributes="member: 2011"><p>I think that we would have done a lot worse and ran out of resources a lot earlier.</p><p></p><p></p><p>In my 4E game, I had a bunch of NPCs that I called Tough Minions. Instead of a single hit taking them out, one hit bloodied them and a second hit took them out. I really despise the entire concept of minions, so I adjusted it for my game.</p><p></p><p>Low level 5E published modules are almost all about either fighting minions / tough minions, or it's about fighting tough or impossible bosses. At least so far. There doesn't seem to be a lot of middle ground.</p><p></p><p>Now the thing about fighting minions / tough minions is that if you can get a round of surprise for a 6 PC team, you can take out 4 minions or 2 tough minions on average before the fight even starts. So yeah, surprise is huge and I think that groups that are not stealthy will fare worse in the currently published adventures.</p><p></p><p>Then again, it's not the training of Stealth that's really important, it's the lack of armor that gives disadvantage.</p><p></p><p>There's 3 components to Stealth:</p><p></p><p>1) Proficiency +2</p><p>2) Dex, usually +1 to +3</p><p>3) Armor, 0 or -5</p><p></p><p>Armor is the elephant in the room for making a group non-stealthy. Most PCs have a decent Dex and not being proficient doesn't really kill one's chances at being stealthy since only 10% of the time does a given non-proficient PC fail instead of succeed.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6391602, member: 2011"] I think that we would have done a lot worse and ran out of resources a lot earlier. In my 4E game, I had a bunch of NPCs that I called Tough Minions. Instead of a single hit taking them out, one hit bloodied them and a second hit took them out. I really despise the entire concept of minions, so I adjusted it for my game. Low level 5E published modules are almost all about either fighting minions / tough minions, or it's about fighting tough or impossible bosses. At least so far. There doesn't seem to be a lot of middle ground. Now the thing about fighting minions / tough minions is that if you can get a round of surprise for a 6 PC team, you can take out 4 minions or 2 tough minions on average before the fight even starts. So yeah, surprise is huge and I think that groups that are not stealthy will fare worse in the currently published adventures. Then again, it's not the training of Stealth that's really important, it's the lack of armor that gives disadvantage. There's 3 components to Stealth: 1) Proficiency +2 2) Dex, usually +1 to +3 3) Armor, 0 or -5 Armor is the elephant in the room for making a group non-stealthy. Most PCs have a decent Dex and not being proficient doesn't really kill one's chances at being stealthy since only 10% of the time does a given non-proficient PC fail instead of succeed. [/QUOTE]
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