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*Dungeons & Dragons
First Session of HotDQ - WOW, what a meatgrinder
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<blockquote data-quote="Weezknight" data-source="post: 6391755" data-attributes="member: 6779974"><p>Finally got my chance to run my PC's through the "meat grinder." They are a party of 3 so I did scale the encounters a bit (6 Kobolds threatening the family, for example).</p><p></p><p>I have to say they did pretty well given the circumstances. They took some damage saving the family, but by using some bits of cover and ranged weapons they were able to knock a few down early before the War Priest and the Rogue got up close to take the rest out.</p><p></p><p>Getting to the Keep turned out to be a cakewalk, even with the family in tow. Rolled a great group stealth check to bypass a group of raiders breaking into a house. In the 2nd encounter the Cultist spotted them. The family and one of the PC's ran, but one of the other PC's stumbled trying to run. The Rogue used his deception to convince the Cultist that he was one of them and was giving chase to those who ran away. Some great bit of roleplay later, and they were off again, regrouping behind a house and gathering 2 more townsfolk to take to the keep. Again, stealth rolls ruled the evening as they picked their way up to the front gate, where they held off some encroaching Kobolds to let some more people inside before the gates closed.</p><p></p><p>The idea that looters were running rampant through town, along with the ominous, albeit lazy, blue dragon circling overhead made them decide to take things slow and stealthy. I thought it was a great pickup by the group, and saved them a lot of HP's that 2 of the characters couldn't spare this early in the encounter.</p><p></p><p>Coming off of 4th Edition, everyone was kind of thrilled that combat vs. 6 Kobolds lasted just 3 rounds and about 10-15 minutes. We had gotten used to 1 hour per combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>My take is that, yes, Greenest in Flames can be a meat grinder (my PC's still have a long night ahead of them in the Keep), but it's only if the PC's let that happen. There are enough alternative paths at their disposal that they should be able to figure out a way to survive the night.</p></blockquote><p></p>
[QUOTE="Weezknight, post: 6391755, member: 6779974"] Finally got my chance to run my PC's through the "meat grinder." They are a party of 3 so I did scale the encounters a bit (6 Kobolds threatening the family, for example). I have to say they did pretty well given the circumstances. They took some damage saving the family, but by using some bits of cover and ranged weapons they were able to knock a few down early before the War Priest and the Rogue got up close to take the rest out. Getting to the Keep turned out to be a cakewalk, even with the family in tow. Rolled a great group stealth check to bypass a group of raiders breaking into a house. In the 2nd encounter the Cultist spotted them. The family and one of the PC's ran, but one of the other PC's stumbled trying to run. The Rogue used his deception to convince the Cultist that he was one of them and was giving chase to those who ran away. Some great bit of roleplay later, and they were off again, regrouping behind a house and gathering 2 more townsfolk to take to the keep. Again, stealth rolls ruled the evening as they picked their way up to the front gate, where they held off some encroaching Kobolds to let some more people inside before the gates closed. The idea that looters were running rampant through town, along with the ominous, albeit lazy, blue dragon circling overhead made them decide to take things slow and stealthy. I thought it was a great pickup by the group, and saved them a lot of HP's that 2 of the characters couldn't spare this early in the encounter. Coming off of 4th Edition, everyone was kind of thrilled that combat vs. 6 Kobolds lasted just 3 rounds and about 10-15 minutes. We had gotten used to 1 hour per combat. :D My take is that, yes, Greenest in Flames can be a meat grinder (my PC's still have a long night ahead of them in the Keep), but it's only if the PC's let that happen. There are enough alternative paths at their disposal that they should be able to figure out a way to survive the night. [/QUOTE]
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First Session of HotDQ - WOW, what a meatgrinder
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