First Template


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The more powerful template is done. It wasn't much to change, but hey, I am a slacker. No sample creature for the same reason. I was not sure if I should change the challenge rating so I left it the same. Besides the ability here, I have yet to devise a reason for them to be created. Anyway.

Greater Metal Creature
Greater metal creatures are more powerful versions of metal creatures. They have a gaze attack which transforms creatures into metal statues which later transform into new metal creatures.

Creating a Greater Metal Creature
“Greater Metal” is a template that can be added to any corporeal creature of the following base types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin. Creature type changes to "elemental (Earth, Native)." It still uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice: changes to d8 and add 3 hit dice.
Armor Class: Natural armor class increases by +5
Speed: Same as base creature.

Special Attacks: A metal creature retains all the special attacks of the base creature and also gains the following.
-Bonus Attacks: Due to their nature of being made completely out of metal, greater metal creatures gain +2 to all damage rolls and +3 to fortitude saves.
-Metal Gaze: Identical to the gaze of the basilisk except that it transforms creatures into metal statues instead of stone. If the subject is not restored within 3d4 months, it becomes a metal creature itself with no memories of its previous life. There is an 85% chance to be a normal and 15% to be a greater. After the transformation, only a Wish, Limited Wish, or Miracle spell can restore the victim back to its original state. The Greater Metal Creature can activate and deactivate this ability as a free action.

Special Qualities: A metal creature retains all the special qualities of the base creature and also gains the following ones:
-Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
-Darkvision with a range of 60 feet
-Damage reduction: see the table below

Hit Dice Damage Reduction
1-7 5/adamantine
8-11 10/adamantine
12+ 15/adamantine

-Weapon Resistance: Again, due to their composition, Metal Creatures receive only half damage from piercing and slashing weapons and full damage from bludgeoning weapons.
-Note: The following two special qualities override fire and cold subtype qualities. Despite this, creatures own attacks will not affect itself.
-Electricity resistance 5
-Fire Immunity: Metal creatures are immune to all fire/heat attacks due to their composition. Even on the elemental plane of fire, or submerged into lakes of magma, the metal creature will not be destroyed, just extremely hot to the touch. In fact, fire heals; fire damage will heal its amount in hp.
-Cold Vulnerability: The reason for this weakness is currently not known. When a metal creature receives at least 15 points of cold based damage, they are partially frozen and are affected as per a slow spell. When a metal creature receives at least 30 points of cold damage it is frozen stiff and cannot moves. A metal creature reduced to one fourth or less hit points from such attacks is permanently frozen in place, even if thawed out. The only way to reverse the effect is to apply an equal amount of fire/heat damage as was inflicted in cold. Until that time, the metal creature is completely vulnerable and useless except for decoration of some kind. Damage reduction is disabled because the frozen living metal is unable to heal itself. Destroyed frozen metal creatures shatter into fragments.

Saves: Same as base creature except noted above.
Abilities: Same as the base creature except that all Greater Metal Creatures have intelligence of at least 4.
Skills: Same as base creature.
Climate/Terrain: Same as base creature.
Organization: Same as the base creature.
Challenge Rating: Up to 3 HD, same as base creature. 3 HD to 7 HD, same as base creature +1. 8+ HD, same as the base creature +2.
Treasure: Same as base creature.
Alignment: Same as base creature.
Advancement: Same as base creature.
 

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