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First Time 5E: Options?
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<blockquote data-quote="Paraxis" data-source="post: 6507438" data-attributes="member: 13009"><p>Exactly what Sword of Spirit said, you know they are going to optimize and it will make it easier. If you remove options then they won't be able to optimize as much and that will keep the challenge up. But if your players enjoy customization choices and optimizing you will be taking away something they enjoy doing, that part of the game away from the table is a draw to some people.</p><p></p><p>No matter the optimization, low level 5e, is deadly. When you have single digit HP a lucky attack or failed save is all it takes to make you go negative HP. </p><p></p><p>I say use monsters and the environment well and you can challenge even optimizers, the very first fight against the goblins I have seen be nothing but a speed bump and as a crazy deadly fight. The goblins can disengage or hide as a bonus action are set up in an environment that makes hiding easy for them, they most likely get surprise, this adds up to a game of move>attack>move>hide that can be brutal with good rolls, or the wizard could catch a group of them in a sleep spell as the very first action of the fight. Such is D&D.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6507438, member: 13009"] Exactly what Sword of Spirit said, you know they are going to optimize and it will make it easier. If you remove options then they won't be able to optimize as much and that will keep the challenge up. But if your players enjoy customization choices and optimizing you will be taking away something they enjoy doing, that part of the game away from the table is a draw to some people. No matter the optimization, low level 5e, is deadly. When you have single digit HP a lucky attack or failed save is all it takes to make you go negative HP. I say use monsters and the environment well and you can challenge even optimizers, the very first fight against the goblins I have seen be nothing but a speed bump and as a crazy deadly fight. The goblins can disengage or hide as a bonus action are set up in an environment that makes hiding easy for them, they most likely get surprise, this adds up to a game of move>attack>move>hide that can be brutal with good rolls, or the wizard could catch a group of them in a sleep spell as the very first action of the fight. Such is D&D. [/QUOTE]
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