Werebat
Explorer
I'm about to start running the Lost Mines of Phandelver for my local group of about six players, most of whom have D&D experience going back to AD&D at least. We've most recently played PF, and as a group the players are a powergaming lot with a tendency to breeze through CR appropriate encounters.
I'm wondering what "optional" rules I should consider using, particularly feats and "variant humans".
Any things I should or should not allow?
I'm wondering what "optional" rules I should consider using, particularly feats and "variant humans".
Any things I should or should not allow?