I recently mentioned how much reading Dragons of Stormwreck Isle (the adventure in the new D&D starter) bored me. I would get as far as the description of the settlement, and find my mind drifting off to things that were more entertaining. This is a big, big difference to my experiences with Lost Mine of Phandelver, which hooked me very early on. And, indeed, most of the Wizards adventures.
Now, this is a personal take, and it's not like all adventures appeal to everyone, but I was wondering what your own thoughts were on the adventure.
There's also the fact that some adventures run a lot better than they read (and some read well and play horribly), so play experience is a different matter to reading experience. And being a player with a good DM leads to a different experience than being a player with a bad DM... or what a DM sees and has to work around.
But when an adventure doesn't inspire me to run it, that's a problem. I'm not going to discover if it's good. (See linked post above).
Back to the actual topic: What do you think of the adventure? Is its theme a good one for the Starter Set? Are you answering as a player or a DM?
Cheers,
Merric
Now, this is a personal take, and it's not like all adventures appeal to everyone, but I was wondering what your own thoughts were on the adventure.
There's also the fact that some adventures run a lot better than they read (and some read well and play horribly), so play experience is a different matter to reading experience. And being a player with a good DM leads to a different experience than being a player with a bad DM... or what a DM sees and has to work around.
But when an adventure doesn't inspire me to run it, that's a problem. I'm not going to discover if it's good. (See linked post above).
Back to the actual topic: What do you think of the adventure? Is its theme a good one for the Starter Set? Are you answering as a player or a DM?
Cheers,
Merric