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First Time 5E: Options?
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<blockquote data-quote="iserith" data-source="post: 6511304" data-attributes="member: 97077"><p>I ran this adventure twice for two different groups. They had access to all the usual options - variant humans, feats, etc. Both groups were sufficiently challenged, even captured at one point with one PC killed in each group. So I wouldn't worry about giving the players the options they want to try out.</p><p></p><p>I've done some re-imagining of Goblin Arrows, Goblin Trail, and Cragmaw Hideout. In <a href="http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4116201" target="_blank">Goblin Arrows</a>, I noticed that a lot of groups on podcasts were getting torn up, so I changed the goal of the monsters. This made for a very challenging scene while at the same time taking death off the table. In <a href="http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4116766" target="_blank">Goblin Trail</a>, I changed up the lame traps presented therein and made them into more interactive scenes. For <a href="http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4121186" target="_blank">Cragmaw Hideout</a>, I made a larger more abstract lair with multiple routes where pace matters and a threat meter to increase the tension.</p></blockquote><p></p>
[QUOTE="iserith, post: 6511304, member: 97077"] I ran this adventure twice for two different groups. They had access to all the usual options - variant humans, feats, etc. Both groups were sufficiently challenged, even captured at one point with one PC killed in each group. So I wouldn't worry about giving the players the options they want to try out. I've done some re-imagining of Goblin Arrows, Goblin Trail, and Cragmaw Hideout. In [URL="http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4116201"]Goblin Arrows[/URL], I noticed that a lot of groups on podcasts were getting torn up, so I changed the goal of the monsters. This made for a very challenging scene while at the same time taking death off the table. In [URL="http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4116766"]Goblin Trail[/URL], I changed up the lame traps presented therein and made them into more interactive scenes. For [URL="http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4121186"]Cragmaw Hideout[/URL], I made a larger more abstract lair with multiple routes where pace matters and a threat meter to increase the tension. [/QUOTE]
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