Hey, thanks for playing.
Well, I've played Dnd off and on for about 21 years, but I've never really been a DM...until now! I'm starting things off with a bang, wiping out the village (sorry Thunderstone) and putting my players on the run from a dracolich at 1st level. Don't worry, it's a long time coming before they actually meet face to face. Anyway, I love making magic items, so I decided to give everyone some REALLY nice intelligent items at 1st level to kick things off (part of the story...they are the prophecy to kill this dragon, and the Gods made the items, blah blah blah).
Has anyone ever done this at 1st level, and if so, did this blow the whole CR/EL system out of whack? These items are intelligent, but I didn't make them as per the DMG...basically they just speak common and telepathically, and everything else, I just made up (i didn't roll on the charts at all, or even use them). I'll give you an idea of the power level I'm talking about: the cleric's going to get a suit of chainmail that is an alloy of mithril and adamantine that gets both benefits. It's +1, gives 2d6 holy damage to any evil creatures who attempt to grapple wearer, and the item casts wish to boost his wisdom up 1 upon first donning the armor. (his stat rolls sucked big time, so I wanted to help a bit). In addition, all of these items can be improved in one way (in this case, the armor bonus) as if he had all the prerequisites...he just pays the proper gold and exp (which I will determine those values later). If they want to add a different power to the item, they have to have an ego battle, which they WILL lose. The point is that I wanted to give them all cool special items that they will keep for their entire lives and that would grow in power with them.
Is this crazy? I hope not. I plan on being a little stingy with magic for a bit to get a feel for these items' power. You might need info on all of the items to really tell me how crazy I am, but this will do for now.
It's a party of 5 characters. I thought about giving out like 90% of the normal experience since they are more powerful than the average joe. Any suggestions from you experienced DM types would be helpful.
This sword is just nasty, but I don't think it's a game killer...Morpheus...a +1 platinum/adamantine longsword that can be wielded in one hand normally by a medium-sized creature. It does 2d6 damage and gives the wielder use of the Blindfight feat. Also, the sword can morph into any metallic melee weapon (standard action). However, it likes the longsword form the most, so it won't allow you to walk around with him as a pair of gauntlets and switch when combat starts.
I know these are REALLY sweet, but are they TOO sweet? Will it just give me headaches down the road? Should I really skimp on magic and/or gold to offset this? Thanks.

Has anyone ever done this at 1st level, and if so, did this blow the whole CR/EL system out of whack? These items are intelligent, but I didn't make them as per the DMG...basically they just speak common and telepathically, and everything else, I just made up (i didn't roll on the charts at all, or even use them). I'll give you an idea of the power level I'm talking about: the cleric's going to get a suit of chainmail that is an alloy of mithril and adamantine that gets both benefits. It's +1, gives 2d6 holy damage to any evil creatures who attempt to grapple wearer, and the item casts wish to boost his wisdom up 1 upon first donning the armor. (his stat rolls sucked big time, so I wanted to help a bit). In addition, all of these items can be improved in one way (in this case, the armor bonus) as if he had all the prerequisites...he just pays the proper gold and exp (which I will determine those values later). If they want to add a different power to the item, they have to have an ego battle, which they WILL lose. The point is that I wanted to give them all cool special items that they will keep for their entire lives and that would grow in power with them.
Is this crazy? I hope not. I plan on being a little stingy with magic for a bit to get a feel for these items' power. You might need info on all of the items to really tell me how crazy I am, but this will do for now.
It's a party of 5 characters. I thought about giving out like 90% of the normal experience since they are more powerful than the average joe. Any suggestions from you experienced DM types would be helpful.
This sword is just nasty, but I don't think it's a game killer...Morpheus...a +1 platinum/adamantine longsword that can be wielded in one hand normally by a medium-sized creature. It does 2d6 damage and gives the wielder use of the Blindfight feat. Also, the sword can morph into any metallic melee weapon (standard action). However, it likes the longsword form the most, so it won't allow you to walk around with him as a pair of gauntlets and switch when combat starts.

I know these are REALLY sweet, but are they TOO sweet? Will it just give me headaches down the road? Should I really skimp on magic and/or gold to offset this? Thanks.