Hello all,
I'm trying my hand at running a game for the first time ever and its going to be 5e for a couple. For context, I've never played it, but I've read the books. While I'm in my mid-30s, I only started gaming in 2008 with 4e. My life companion is a very experienced and very talented game master who is the only person I've ever played under. That, coupled with the fact that one of the two players I'll be running the game for is also very experienced, makes this pretty daunting. I've been a player in multiple, long 4e games and in a lot of various indie games. I have also participated in several of the really old Basic set games. Unfortunately, I missed out on the few AD&D sessions he has run, so I'm not familiar with it. So while I do have a fair amount of experience gaming to rely upon, I've never actually run one myself.
The advice I was given was to keep it simple as this is likely to just be one or two sessions. I'm most comfortable with 4e and the Apocalypse World family of games so that was the frame of reference. He said while it isn't Dungeon World, the best way to go for me would be to sort of treat it like Dungeon World except roll dice when I'm not sure how something would turn out instead of when fictional triggers occur. Wing it, keep interesting stuff happening, rely on genre tropes, don't be afraid to talk to the players about consequences if I'm unsure of what should happen when they barely fail a roll, and be careful of overwhelming the 2 PCs with too many mooks in combat.
So I think we're going to start with making a map together. I'm going to add three places. Then they'll take turns adding places until we have seven map features with story elements and adventuring sites. Then they'll make characters with Backgrounds and Bonds, Flaws, Ideals, Traits based on our map. Then we'll decide on some action going on somewhere and I'll start describing from there.
How does that sound? Any other advice for running a very short game or maybe just a single session?
I'm trying my hand at running a game for the first time ever and its going to be 5e for a couple. For context, I've never played it, but I've read the books. While I'm in my mid-30s, I only started gaming in 2008 with 4e. My life companion is a very experienced and very talented game master who is the only person I've ever played under. That, coupled with the fact that one of the two players I'll be running the game for is also very experienced, makes this pretty daunting. I've been a player in multiple, long 4e games and in a lot of various indie games. I have also participated in several of the really old Basic set games. Unfortunately, I missed out on the few AD&D sessions he has run, so I'm not familiar with it. So while I do have a fair amount of experience gaming to rely upon, I've never actually run one myself.
The advice I was given was to keep it simple as this is likely to just be one or two sessions. I'm most comfortable with 4e and the Apocalypse World family of games so that was the frame of reference. He said while it isn't Dungeon World, the best way to go for me would be to sort of treat it like Dungeon World except roll dice when I'm not sure how something would turn out instead of when fictional triggers occur. Wing it, keep interesting stuff happening, rely on genre tropes, don't be afraid to talk to the players about consequences if I'm unsure of what should happen when they barely fail a roll, and be careful of overwhelming the 2 PCs with too many mooks in combat.
So I think we're going to start with making a map together. I'm going to add three places. Then they'll take turns adding places until we have seven map features with story elements and adventuring sites. Then they'll make characters with Backgrounds and Bonds, Flaws, Ideals, Traits based on our map. Then we'll decide on some action going on somewhere and I'll start describing from there.
How does that sound? Any other advice for running a very short game or maybe just a single session?