Denalz
Explorer
Maybe they can rescue an important and powerful npc here, that will provide a plot hook later down the line.
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Mighty impressive dungeon!
As far as the NPC prisoner that can provide a hook later on, this advice got my wheels turning. I'm not sure how to reasonably incorporate it because this is a very primitive island, but it may help give the PC's direction when they get to the next adventure and have a less linear objective.
Btw, I've been thinking about loot. I'm finding from other boards that economy isn't a subject that many people focus on in D&D. This dissapoints me because I personally love video games that have a heavy economy element. In your experience to players care much about keeping loot balanced? Or are they just happy to know that they got a reward and then move on to the next challenge?