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First time rogue
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2179789" data-attributes="member: 545"><p>With so much spellcasting power in the party, combining with Bard seems pointless to me. If you want to play with a couple wands or spells early in your career on pick up a single level of Cleric -- I highly recommend the Luck and Travel domains. It will cost you some skill points and delay Sneak Attack progression, but the boost to Fort & Will saves plus the domain abilities will give you some welcome robustness. Even hanging back for one round and casting a lowly Bless will keep you in good standing with the Fighters while not risking your own neck.</p><p></p><p>In the long run, you will use the superb Use Magic Device to use wands and (eventually) scrolls.</p><p></p><p>You have to decide whether you want to focus on ranged or melee attacking. </p><p></p><p>For melee you will want a good Con and probably TWF. Hang out just behind or next to a tank Fighter. With good teamwork you can slide into the flank with a 5' and finish the opponent off with a full iterative Sneak Attack. Hopefully. If you do not go with TWF, you will just Tumble for that flank. Spring Attack is also a reasonable idea.</p><p></p><p><em>However</em>, if you are in melee and not going for the TWF Sneak Attack you should seriously consider playing a Scout classed character (from Complete Adventurer) or a Scout/Rogue combo.</p><p></p><p>For ranged there is a "Bluff as MEA" feat chain or Invisible Blade PrC.</p><p></p><p>You can go for mixed tactics, but when you hit ~10th level you will find that melee is too dangerous for a less than powerfully focused character <em>unless</em> you are blessed with a Ring of Blinking or a Wizard who will cast Improved Invisiblity on you.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2179789, member: 545"] With so much spellcasting power in the party, combining with Bard seems pointless to me. If you want to play with a couple wands or spells early in your career on pick up a single level of Cleric -- I highly recommend the Luck and Travel domains. It will cost you some skill points and delay Sneak Attack progression, but the boost to Fort & Will saves plus the domain abilities will give you some welcome robustness. Even hanging back for one round and casting a lowly Bless will keep you in good standing with the Fighters while not risking your own neck. In the long run, you will use the superb Use Magic Device to use wands and (eventually) scrolls. You have to decide whether you want to focus on ranged or melee attacking. For melee you will want a good Con and probably TWF. Hang out just behind or next to a tank Fighter. With good teamwork you can slide into the flank with a 5' and finish the opponent off with a full iterative Sneak Attack. Hopefully. If you do not go with TWF, you will just Tumble for that flank. Spring Attack is also a reasonable idea. [i]However[/i], if you are in melee and not going for the TWF Sneak Attack you should seriously consider playing a Scout classed character (from Complete Adventurer) or a Scout/Rogue combo. For ranged there is a "Bluff as MEA" feat chain or Invisible Blade PrC. You can go for mixed tactics, but when you hit ~10th level you will find that melee is too dangerous for a less than powerfully focused character [i]unless[/i] you are blessed with a Ring of Blinking or a Wizard who will cast Improved Invisiblity on you. [/QUOTE]
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