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First time rogue
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<blockquote data-quote="two" data-source="post: 2181912" data-attributes="member: 9002"><p>You completely missed the point.</p><p></p><p>The "other things" that rogues can do (use UMD on devices, shoot arrows, throw tanglefoot bags, etc.) are things that halfling rogues can do just fine (compared to, say, a dwarven rogue).</p><p></p><p>A dwarf rogues who can't sneak attack (for example, when going up against undead) is just as "useless" as the halfling rogue in melee. In other words, they should BOTH NOT go into melee.</p><p></p><p>The dwarven archer is doing 1 more point of damage per round on average compared to the halfling -- this certainly isn't enough of a difference to matter. And the dwarf doesn't hit as often.</p><p></p><p>Both a human, dwarf, and halfling rogue have to do the same things when unable to sneak attack: help the party is non-damage dealing ways (primarily). Please explain how a Dwarven rogue has "utility to do some damage or affect the combat outcome" that an equal point-buy statted Halfling rogue can't match. The halfling CAN match it; although the damage done is pretty low and lame.</p><p></p><p>Now the halfling movement drawback is just that -- a drawback. Get boots of S&S as soon as possible if it's really messing you up. If the slower movement isn't worth the halfling bonuses -- well, that's your call. I don't think it's a big deal; after all, halflings get +1 to hit, +1 to AC (potentially +2 to hit with dex and finesse) compared to a dwarven rogue. That's not trivial at all. Or even +3 to hit when throwing stuff. That's downright solid for 1st level. A Halfling rogue with finesse can have +6 to hit at level1 (20 dex, +1 size). A dwarven rogue could manage at best +4 (stat). Most human fighter1's will have +5 or so. </p><p></p><p>One might argue that rogues make excellent ranged touch attack specialists (tanglefoot bag and other alchemical items) -- of these, halflings are the best of the bunch, due to their innate "+1 when throwing" bonus.</p><p></p><p>To sum:</p><p></p><p>Halfling Rogue = Dwarven Rogue = Human Rogue = terrible damage dealers when sneak attack impossible</p><p></p><p>If you don't like halflings for their slow movement, ok. That's one thing. But I don't buy the "lower damage dealing" argument. All rogues stink when sneak attack is impossible. All rogues can do good damage when sneak attack is possible.</p></blockquote><p></p>
[QUOTE="two, post: 2181912, member: 9002"] You completely missed the point. The "other things" that rogues can do (use UMD on devices, shoot arrows, throw tanglefoot bags, etc.) are things that halfling rogues can do just fine (compared to, say, a dwarven rogue). A dwarf rogues who can't sneak attack (for example, when going up against undead) is just as "useless" as the halfling rogue in melee. In other words, they should BOTH NOT go into melee. The dwarven archer is doing 1 more point of damage per round on average compared to the halfling -- this certainly isn't enough of a difference to matter. And the dwarf doesn't hit as often. Both a human, dwarf, and halfling rogue have to do the same things when unable to sneak attack: help the party is non-damage dealing ways (primarily). Please explain how a Dwarven rogue has "utility to do some damage or affect the combat outcome" that an equal point-buy statted Halfling rogue can't match. The halfling CAN match it; although the damage done is pretty low and lame. Now the halfling movement drawback is just that -- a drawback. Get boots of S&S as soon as possible if it's really messing you up. If the slower movement isn't worth the halfling bonuses -- well, that's your call. I don't think it's a big deal; after all, halflings get +1 to hit, +1 to AC (potentially +2 to hit with dex and finesse) compared to a dwarven rogue. That's not trivial at all. Or even +3 to hit when throwing stuff. That's downright solid for 1st level. A Halfling rogue with finesse can have +6 to hit at level1 (20 dex, +1 size). A dwarven rogue could manage at best +4 (stat). Most human fighter1's will have +5 or so. One might argue that rogues make excellent ranged touch attack specialists (tanglefoot bag and other alchemical items) -- of these, halflings are the best of the bunch, due to their innate "+1 when throwing" bonus. To sum: Halfling Rogue = Dwarven Rogue = Human Rogue = terrible damage dealers when sneak attack impossible If you don't like halflings for their slow movement, ok. That's one thing. But I don't buy the "lower damage dealing" argument. All rogues stink when sneak attack is impossible. All rogues can do good damage when sneak attack is possible. [/QUOTE]
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