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First time rogue
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<blockquote data-quote="Wish" data-source="post: 2182142" data-attributes="member: 13404"><p>There are two big questions that you need to answer when building a rogue character. The first is, do object to being useless in combat fairly often? The second is, do you want to be the party face?</p><p></p><p>Once you have those two questions answered, you can build your character. If you don't mind sitting back and reading a book when undead, golems, and so forth show up, you don't have to worry about combat options - when you can sneak attack, combat takes care of itself. When you can't, you break out that book. If you do, you're going to have to compromise somewhere to get some extra combat effectiveness. If you want to be the face, that's going to pretty much dictate your skill selections - even rogues don't have enough points to do <em>everything</em> well.</p><p></p><p>One thing that hasn't been mentioned yet - the ranger rogue. Ranger gets good skill points, and most of the skills you'd want for a "sneak" rogue except disable device and tumble. And they get two weapon fighting feats, and tracking. Having somebody who can track is often very handy. I play a ranger rogue and find it an enjoyable and effective mix. I won't share the specific build, since it's rather specific to certain campaign circumstances (that is, it's a build that wouldn't work well in your described party, in anything resembling a normal campaign), but the overall concept is solid.</p></blockquote><p></p>
[QUOTE="Wish, post: 2182142, member: 13404"] There are two big questions that you need to answer when building a rogue character. The first is, do object to being useless in combat fairly often? The second is, do you want to be the party face? Once you have those two questions answered, you can build your character. If you don't mind sitting back and reading a book when undead, golems, and so forth show up, you don't have to worry about combat options - when you can sneak attack, combat takes care of itself. When you can't, you break out that book. If you do, you're going to have to compromise somewhere to get some extra combat effectiveness. If you want to be the face, that's going to pretty much dictate your skill selections - even rogues don't have enough points to do [I]everything[/I] well. One thing that hasn't been mentioned yet - the ranger rogue. Ranger gets good skill points, and most of the skills you'd want for a "sneak" rogue except disable device and tumble. And they get two weapon fighting feats, and tracking. Having somebody who can track is often very handy. I play a ranger rogue and find it an enjoyable and effective mix. I won't share the specific build, since it's rather specific to certain campaign circumstances (that is, it's a build that wouldn't work well in your described party, in anything resembling a normal campaign), but the overall concept is solid. [/QUOTE]
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