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Five new players. 1st level PCs. First monster they meet is...
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<blockquote data-quote="Wik" data-source="post: 6725371" data-attributes="member: 40177"><p>Problem I have with this group is it's not a campaign - it's a "drop in" format, where every friday I have a different group of players run through an approximately four hour adventure. Any hook I drop has to be resolved by session's end. Unfortunately, that leaves the awesome demon idea out of it for this group (though the idea of a crucified demon is worth stealing for my "real" group...)</p><p></p><p>(I realize the adventurer's league is perfect for this sort of format, but I choose not to follow it. Not out of any disrespect for AL, but more out of a personal desire to write my own material and forge my own path). </p><p></p><p>I do agree that it shouldn't necessarily be resolved only by combat. A rust monster seems like a good choice for this - it's fun, weird, and totally D&D. But really, they're more fun once the PCs actually have loot to lose. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wik, post: 6725371, member: 40177"] Problem I have with this group is it's not a campaign - it's a "drop in" format, where every friday I have a different group of players run through an approximately four hour adventure. Any hook I drop has to be resolved by session's end. Unfortunately, that leaves the awesome demon idea out of it for this group (though the idea of a crucified demon is worth stealing for my "real" group...) (I realize the adventurer's league is perfect for this sort of format, but I choose not to follow it. Not out of any disrespect for AL, but more out of a personal desire to write my own material and forge my own path). I do agree that it shouldn't necessarily be resolved only by combat. A rust monster seems like a good choice for this - it's fun, weird, and totally D&D. But really, they're more fun once the PCs actually have loot to lose. ;) [/QUOTE]
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