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Five new players. 1st level PCs. First monster they meet is...
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<blockquote data-quote="Wik" data-source="post: 6725388" data-attributes="member: 40177"><p>My first draft dungeon (and I'll be changing it as ideas come in until game time tomorrow!) sees the following encounters in the dungeon:</p><p></p><p>1. three kobolds arguing over dice. </p><p>2. a gate trap. Easy to disarm. Spikes deal damage</p><p>3. Gas Spore over a treasure chest. If it explodes, most of the nice stuff in the chest (including trinkets, the best treasure!) is destroyed. </p><p>4. Pool of green slime. There's a cage over it, with a leather cord that can lower the cage into the pool. There's a dead kobold inside.</p><p>5. A weird altar with candles and skulls. Inside the skull is a gem (natch). extinguish the candles and the god of undeath gets angry and you have disadvantage on all saves versus undead attacks for 1 day. </p><p>6. 4 kobolds and 2 trained giant rats. The "big fight".</p><p>7. A sword in a stone. Pull it from the stone, and it animates and attacks!</p><p>8. A cave in. Lots of hints that it's coming. </p><p>9. Kobold hiding behind crates. She has a crossbow. She doesn't really want to fight.</p><p>10. A ghoul, chained to a wall.</p><p>11. 3 kobolds with 2 skeleton pets, guarding a warhorse (the reason the PCs have been sent into the dungeon). </p><p></p><p>It's a simple, one hour to create dungeon, but there's enough choices that the players should have fun. Any ways to make it awesome(r) are greatly appreciated. Would prefer to keep it simple.</p></blockquote><p></p>
[QUOTE="Wik, post: 6725388, member: 40177"] My first draft dungeon (and I'll be changing it as ideas come in until game time tomorrow!) sees the following encounters in the dungeon: 1. three kobolds arguing over dice. 2. a gate trap. Easy to disarm. Spikes deal damage 3. Gas Spore over a treasure chest. If it explodes, most of the nice stuff in the chest (including trinkets, the best treasure!) is destroyed. 4. Pool of green slime. There's a cage over it, with a leather cord that can lower the cage into the pool. There's a dead kobold inside. 5. A weird altar with candles and skulls. Inside the skull is a gem (natch). extinguish the candles and the god of undeath gets angry and you have disadvantage on all saves versus undead attacks for 1 day. 6. 4 kobolds and 2 trained giant rats. The "big fight". 7. A sword in a stone. Pull it from the stone, and it animates and attacks! 8. A cave in. Lots of hints that it's coming. 9. Kobold hiding behind crates. She has a crossbow. She doesn't really want to fight. 10. A ghoul, chained to a wall. 11. 3 kobolds with 2 skeleton pets, guarding a warhorse (the reason the PCs have been sent into the dungeon). It's a simple, one hour to create dungeon, but there's enough choices that the players should have fun. Any ways to make it awesome(r) are greatly appreciated. Would prefer to keep it simple. [/QUOTE]
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