calronmoonflower
Explorer
I've been thinking on the four techniques and came up with a visual aid for each. I also came up with a fifth technique that can be used. Generally it might overlap with the other four, but has instances where it stands on its own.
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[sblock=Technique 5: Legacy/Heritage]

A scream pierced the night. Sojourn awoke with a jerk. The pitch of night gave way before his eyes. Another scream came forth. Quickly he sprang to his feet and called up the power within. Sojourn launched into the dark night at a speed that would put most horses to shame. In the distance he could see the light of a camp fire and hear the sounds of battle.
He pushed further increasing his speed yet again. As he approach the battle be could see a enormous wolf attacking merchant caravan. The streaked across the battle fiend and took position in front of the dire wolf.
The fierce beast turned and snapped barley missing Sojourn's arm. In that second he positioned himself, lightning already crackling at his finger tips. With a blow that could crush stone Sojourn's fist sank into the beast's ribcage, as the smell of burning fur filled the air.
Turning to a a fallen guard, Sojourn placed his and on a viscous wound and it began to close. The guard looked into the eyes of the the stranger that saved his life. They glowed like liquid gold in the light of the campfire.
"What are you? How can you do such things?" the guard stammered.
Sojourn smiled, with fang-like teeth gleaming in the darkness. "I have a bit of dragon blood in me."
Player characters should have a background of some sort. This background could be the source of some rather strange abilities. It could be the secret technique that was passed down in the family, happenstance of their birth, or the result of something that happened in their past. These abilities need not manifest right away, but could leave the path open to develop abilities beyond the norm. [/sblock]
[sblock=pic][sblock=Technique 1: The Long-Term Goal]For as long as they'd known him, Severas practiced the forms every dawn. With every time a question asked, he'd say he'd kept up a little bit, but always there was technique that would elude him. And more often than not, it was his old teacher's riposte that was cited as his latest frustration. Even as his step became sure and his bladework more refined, still that one quick turn and shift felt to him awkward and poorly placed. So he felt until in the middle of combat he turned to ask his allies to run while he handled the mongrelfolk mercenary set upon them only to realize he'd already killed the foe. The surprised mongrelfolk slid slowly from the blade to the ground; having been impaled up to the hilt, he'd died instantly from the shock of the powerful thrust. Despite the rush of battle, Severas had to grin. He'd finally got it.
PCs have goals and development plans too. Wizards work on spells, thieves practice little tricks, and so on. This can make a preplanned ability choice just as organic as any other. The level at which the equivalent abilities appear in the character sheet are just the point at which the character "gets it". This can be assisted by other characters in the party (in fact, a character I'm playing now is going to take a level or two of monk soon, and I've been RPing training under the party monks to represent this).[/sblock]

[sblock=pic][sblock=Technique 2: The Sudden Mutation]Taisan blinked in surprise. His companions stared gaping at the smouldering pit of ash where the troll had been. The sorceror thought he'd made a few surprising developments over the past months, but this new blast of energy took the cake. He hadn't known such magic was possible, much less that he would be able to call upon a spell of such power.
"Since when could you do that?" stammered Yinrak.
"...Since twelve seconds ago, it seems." Taisan responded absentmindedly.
Who says the PC has to know he's got a new ability until you decide it appears? Anachronistic surprise powers are a staple of fantasy literature and a solid roleplay concept. This trick works best with characters mastering an inborn power, but it can be adapted to many other types as well (in one of my games, the melee lead is a former Valenar blademaster who suffered amnesia due to the Mourning. He's actually relearning combat skills he'd lost in the disaster, and every now and then he'll remember something in the heat of combat that makes the rest of the party's jaws drop. This ties really well into a direction the DM has been playing on - that Elerosse was no normal Valenar soldier but an elite legend tasked with missions of importance to the High King himself).[/sblock]

[sblock=pic][sblock=Technique 3: The Fortuitous Coincidence]The Red Veil assassin's taunts died off with a sudden gurgle as Vrodek's arrow buried itself in his throat. The archer chuckled as the crimson cloaked form dropped to the floor.
"Now just a damned second," cried a still-jittery Shoutha. "How the hell did you do that?"
"Remember our last fight with these bastards? We were trying to track them by watching for their footsteps in the water. Reminded me of that game with the ball and blindfold we saw those street kids play, where some track their playmates by noise and the clouds of dust their feet kick up. That's why I spent the last few days hanging out with those kids and doing those funny archery exercises blindfolded in the barn. Thought I'd gotten the hang of it," chuckled Vrodek, giving the corpse in scarlet an insolent kick. "And sure enough, they're not as good at hiding as they think they are."
Whether they're talented geniuses who learn fast or just lucky enough to be in the right place at the right time looking at the right details, heroes can pick up the abilities they need to survive in response to events that happen around them. Now, you're probably astute enough to notice that this is the "organic development" you mentioned earlier. What's the difference, you ask? If you're familiar with the mechanics of your planned build, it really doesn't get in the way of organic development. In fact, it can assist this kind of organic development as you know what abilities you're going to pick up a little down the line and can be constantly on the lookout for events happening in the story that could serve as possible inspiration to your PC. You could have your PC develop an ability in response to an encounter that happened like 6 levels back because you thought "Hey, this is similar to/countered by that trick I'm going to pick up in 6 levels" and decided your PC would be significantly affected by the encounter to keep it in memory and train in response to the event.[/sblock]

[sblock=pic][sblock=Technique 4: "New ability? What new ability?"]Kugruk shoved the last of the white armored invaders over the castle wall. Hundreds of pounds of ogre and steel were shoved violently back over the ramparts without any more noticeable resistance than a suddenly interrupted grunt of surprise. Sandar chuckled at the half-orc and sheathed his blade. The brutal pushes and headlong charges that marked Kugruk's approach to combat had become the subject of jokes between the two ever since Kugruk demonstrated his usefulness to their lord as a bodyguard by shoving a would-be assassin (and an unfortunate courtier along for the ride) out a 5th story window. "Say Kug," Sandar yelled. "That's a Black Dawn Knight you just sent flying. Didn't you say a long time ago you'd never be crazy enough to take one of them on?"
Kugruk looked over the battlements and shrugged at the motionless form in a pool of black ichor below. "So maybe I did."
There's also the point that a new ability sometimes really isn't. The words on you character sheet are a metagame concept and so any new advancement may actually not be perceived by your PC as such, but just a natural growth of existing abilities. This of course works best for such abilities that are that kind of growth (for example, Improved Combat Expertise is just Combat Expertise with a higher allowable bonus).[/sblock]

[sblock=Technique 5: Legacy/Heritage]

A scream pierced the night. Sojourn awoke with a jerk. The pitch of night gave way before his eyes. Another scream came forth. Quickly he sprang to his feet and called up the power within. Sojourn launched into the dark night at a speed that would put most horses to shame. In the distance he could see the light of a camp fire and hear the sounds of battle.
He pushed further increasing his speed yet again. As he approach the battle be could see a enormous wolf attacking merchant caravan. The streaked across the battle fiend and took position in front of the dire wolf.
The fierce beast turned and snapped barley missing Sojourn's arm. In that second he positioned himself, lightning already crackling at his finger tips. With a blow that could crush stone Sojourn's fist sank into the beast's ribcage, as the smell of burning fur filled the air.
Turning to a a fallen guard, Sojourn placed his and on a viscous wound and it began to close. The guard looked into the eyes of the the stranger that saved his life. They glowed like liquid gold in the light of the campfire.
"What are you? How can you do such things?" the guard stammered.
Sojourn smiled, with fang-like teeth gleaming in the darkness. "I have a bit of dragon blood in me."
Player characters should have a background of some sort. This background could be the source of some rather strange abilities. It could be the secret technique that was passed down in the family, happenstance of their birth, or the result of something that happened in their past. These abilities need not manifest right away, but could leave the path open to develop abilities beyond the norm. [/sblock]