Five years and fourteen levels...

Joker

First Post
We've been using identify as 1 item per casting. No-one ever bothered to read the spell description until last friday: up to 1 item per level.

This makes me wonder what other things we've screwed up over the past five years (Our Dm used to, until recently, give us half the xp but forgot to cut the treasure in half accordingly, making us too powerful for our level. I'm sitting on 320k of material for my 15th level!).

Anyone else feel like beating urself (or others) over the head for missing (sometimes) critical things?


EDIT: We don't use 3.5, save for a few needed changes (haste, harm, heal etc.)
 
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Well, you are basically using the 3.5 version of the spell. 3.0 was 1 item per level, but you only get the base power (IIRC) but 3.5 is one item per spell, and you get all the info.
 

Sorry Joker, with a primary gaming group of six and two secondary groups of about five each, most of the mis-reads in 3.0 were addressed long ago.

Now in 3.5 it's a slightly different story since I've only been in one sporadic 3.5 game....
 


We had misread defensive casting for a long time.

We had it where if you missed the roll, the enemy got the attack of opportunity even though you were casting defensivly.

We all just read it wrong.

A new player showed us where we were mistaken. He helped us with a few other things too.
 

Hi,

Our group misused the spell Fourfold Forging (from Pocket Grimoire Divine) for about a year -- this spell turns one hit with a weapon into four hits. We changed the duration as we thought it was too good and even considered banning it until someone actually reread the description and pointed out that it only affects the caster -- in this case a melee-shy cleric armed only with a kukri -- rather than anyone. Oh how we laughed.

Cheers



Richard
 

Don't feel bad. My brother still believes a player can't collect rents when his token is in jail, and that it's OK to trade future favors, ala "You'll sell me Park Place if you land on it."
 


Joker said:
Anyone else feel like beating urself (or others) over the head for missing (sometimes) critical things?

For the entire RttToEE campaign, the sorcerer used lightning bolt combined with the feat Sculpt Spell to create 10' cubes of lightning. I just re-read the spell and realized that it has no range. Per the SRD, "The bolt begins at your fingertips." So while the feat could change the spell's shape, it would create those cubes at the caster's fingertips. Oops....
 

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