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lowkey13
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My intuition is that those experimental 'builds' would probably not be single-class fighters (there's not a lot to experiment with).This is likely not inherent in the data in any way, but if they track XP over time they can probably see it. Any that the XP/level never changes, or ones where the XP is only at a few set points, often jumping more than one level, are most likely theoretical builds.
What, the argument that lost of people play fighters, so it can't possibly be overly generic or mechanically inferior or 'boring' or any of the various other things it's been accused of?This isn't an argument from popularity
That's right, illustrating that popular necessarily implies good is a fallacy.there are popular things that aren't good, and unpopular things that are good.
Then you remind yourself, oh yeah, ad populum is a fallacy, popularity doesn't affect how things actually taste, so keep drinking what you like.... perhaps there comes a time when you think to yourself, "Hey, I think that New Coke tastes better, but maybe they have a good reason for sticking with the formula."
I don't think that's necessarily true. I'm pretty sure surveys showed that the 4e fighter was also the most popular class during 4e's run, and the 4e fighter was probably the polar opposite of the 5e fighter in complexity and design goals. I think the fighter's enduring popularity is simply a case of generic beating specific; vanilla is the most popular ice cream flavor because it's good on its own AND because it can mix and match with almost everything else. Fighter is what you use when you want race, or background, or a roleplaying hook you like to be at the forefront, and you want a strong but basic framework in the background.Perhaps the things about the fighter that appeal to so many ("people keep playing it") just aren't appealing to you, and that's ... okay?
Maybe if they changed the fighter in ways that appeal to you, then so many people wouldn't play it?
Barbarian might be overpopulated simply because it's alphabetically first. I made one test character in Beyond, and it was a Barbarian simply because it was the option on top.The only real surprise from this data, IMO, is the over-representation of the Barbarian, and, perhaps, the Cleric falling to 5.
The only real surprise from this data, IMO, is the over-representation of the Barbarian, and, perhaps, the Cleric falling to 5.
I /do/ understand the position of "it's popular so it's good," I just also understand that it's fallacious.No, I appreciate your position, so it would be pleasant if you could understand the positions of other people.
It's funny that you can, in the same breath, say it's OK, but not actually bring yourself to type 'Warlord.' Obviously, it's very, very not-OK.Everyone who participates in these forums knows that you desire more complex martial options, up to and including the class that shall not be named. That's fine! That is a perfectly reasonable desire!
Wrong again.What you fail to understand is that
Which is an odd point, because wanting the one need in no way deny the other.there are a large number of people who 100% do not want this. They want a generic "boring" fighter.