G
Guest 6801328
Guest
I can see the appeal of a world in which there are lots of playable non-standard races, including monsters, and the heroes can be anti-heroes if they want. And I can also see the appeal of a world (yes, like Middle Earth) in which players are expected to be the good guys, orcs and other monsters are essentially always the bad guys, and only a handful of races would ever be the heroes, with other races maybe playing supporting roles.
Just because the latter version was the default back in 1977 doesn't make it bad or uncreative. (You can still make bread with just flour, water, salt, and yeast and it may not be innovative or clever but it can still be delicious, even after all these years. Regardless of what Nathan Myhrvold says.)
Some people just like playing D&D the traditional way. You don't have to play with them if you don't like it.
Just because the latter version was the default back in 1977 doesn't make it bad or uncreative. (You can still make bread with just flour, water, salt, and yeast and it may not be innovative or clever but it can still be delicious, even after all these years. Regardless of what Nathan Myhrvold says.)
Some people just like playing D&D the traditional way. You don't have to play with them if you don't like it.