Ferret said:Simple question: Why would making Natural spell simply a +0 adjustment metamagic feat change it?
Ferret said:Simple question: Why would making Natural spell simply a +0 adjustment metamagic feat change it?
Destil said:D6 HD, weaker fort save. Same as the cleric, only you don't need to strip out heavy armor.
Eccles said:Yeah, but then that druid would be familiar with fish from streams and pools and things.
And having become a fish, how long would it take the druid to become familiar with various forms of aquatic wildlife? Not too long at all.
Old Gumphrey said:Ok then, I'll just inform the DM that my druid has traveled the world and visited every terrain on the planet at least once. Why not?
If in-depth knowledge of something doesn't qualify as familiarity, what does? I don't buy that casually observing a polar bear is somehow more familiar with it than studying it extensively and knowing where it lives, what it eats, its mating habits, what it looks like, how big it is, etc, etc, etc. Also, I'm sure in a world with D&D magic it's not too far off by a long shot to have an indoor zoo of sorts with things like polar bears in them. None of the semantics prevent me from defining something like this and would back up your views just fine.
Hmm, weird, I don't see that quote ANYWHERE in the text you offered.
That's a pretty good solution but instead of pushing I'd like to impose a set limit...maybe one form per two ranks in Knowledge (nature)? Despite
Now if you want to apply that same type of restriction to all polymorphing, that seems a lot more fair to me.
I put Eschew Materials as a requirement for Natural Spell and I think +2 levels is a fair trade. Almost all spellcasters take Spell Focus, but 100% of druids take Natural Spell as-written. That means it's way too good. I have never even heard of a 3.5 druid that skipped out on Natural Spell. What could possibly be a better choice? It's not like Natural Spell doesn't fit every druid concept in existence.
LS said:Changing the core polymorph set of rules would be the way to go for fixing this and have it apply across the board.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.