Mustrum_Ridcully
Legend
There have been a lot of threads on d20 Modern in the past.
A lot of people have ideas and issues with the game system, but like other aspects, and I think there have been quite a few threads about it already..
I am currently playing in a d20 Modern online campaign set in a post-apocalyptic world. (If you're interested and understand German, the gamemaster has his own blog: TheClone | Das herzliche Rollenspielblog)
I like where the campaign is going, but nobody seems quite content with the game system itself. A lot of combats we had were basically exchanges of bullets with little more tactics and variety than moving between covers, and a lot of (bad) luck involved to actually come to an end.
So, last weekend we were discussing alternatives, like Savage Worlds or Star Wars Saga. Another option was house-ruling d20 Modern. Well, I got a little carried away with it this weekend and ended up with a lot of material, which I am talking a little about in my own blog
(Note: I have talked about "4Eiizing" d20 Modern before. This is, mostly, not that take.)
But before getting carried away even further - what do you people think are d20 Modern biggest issues? Where does it need improvement?
My take currently focuses mostly on a few things:
- Talents are bland and boring.
- Action Points are underused.
- Combat Options are lacking or are very feat-intensive.
Other things I observed:
- Reputation seems to be mostly ignored.
- Wealth is often considered a good idea implemented badly.
So, what's your take? What would you add to the list? How would you expect it to change? How do you feel do (d20?) alternatives (Modern 20, True 20, Spycraft) do these things better - and where do they fail?
A lot of people have ideas and issues with the game system, but like other aspects, and I think there have been quite a few threads about it already..
I am currently playing in a d20 Modern online campaign set in a post-apocalyptic world. (If you're interested and understand German, the gamemaster has his own blog: TheClone | Das herzliche Rollenspielblog)
I like where the campaign is going, but nobody seems quite content with the game system itself. A lot of combats we had were basically exchanges of bullets with little more tactics and variety than moving between covers, and a lot of (bad) luck involved to actually come to an end.
So, last weekend we were discussing alternatives, like Savage Worlds or Star Wars Saga. Another option was house-ruling d20 Modern. Well, I got a little carried away with it this weekend and ended up with a lot of material, which I am talking a little about in my own blog
(Note: I have talked about "4Eiizing" d20 Modern before. This is, mostly, not that take.)
But before getting carried away even further - what do you people think are d20 Modern biggest issues? Where does it need improvement?
My take currently focuses mostly on a few things:
- Talents are bland and boring.
- Action Points are underused.
- Combat Options are lacking or are very feat-intensive.
Other things I observed:
- Reputation seems to be mostly ignored.
- Wealth is often considered a good idea implemented badly.
So, what's your take? What would you add to the list? How would you expect it to change? How do you feel do (d20?) alternatives (Modern 20, True 20, Spycraft) do these things better - and where do they fail?