pawsplay
Hero
Now I know you're just having a go at us.
RCR? Eek. It only works if you expect more than half of your starting party to never make it to the end of the campaign.
Eh? We ran a campaign 1st to 12th, no deaths.
Now I know you're just having a go at us.
RCR? Eek. It only works if you expect more than half of your starting party to never make it to the end of the campaign.
Eh? We ran a campaign 1st to 12th, no deaths.
Grek K said:I'll take the power system and skill system over Saga any day.
Man - you dodged some bullets. (Get it?)
Basically, the way criticals work, and the way weapon damage rolls work, a large percentage of the party will die to one-shot critical hits before reaching 20th-level. (Obviously, about half as many will die before reaching 12th.)
Really? I always thought that Jedi essentially killing themselves to pull off somewhat minor tricks, and the tendency to pick one trick and do it repeatedly, failed to really capture the way the movies and the novels portrayed things.
Making each individual power its own skill also made it difficult to be able to do things with the Force and mundanely, so you ended up with Jedi as idiot-savants, which failed the movie test for me, as well.
Really? Does Kenobi do anything other than Force Slam in Phantom Menace? What about Vader and his telekinesis? And Sidious... why does it always gotta be lightning?
Really? Does Kenobi do anything other than Force Slam in Phantom Menace?
In either game I would like to see firearms do a bit more damage in relation to the average number of WP/VP characters have. With a Con of 10 a character would have 10WP and 10VP. If they get hit square in the chest with a 9mm service pistol they'll only suffer at best 12 damage and on average 7. This means a 1st level character with no body armor can not only take a gunshot to the torso and keep going but suffers no ill effects.